Post anything related to national socialist Zombies, whether it be complaints (you'll do better complaining on the Call of Duty website than here. I doubt JD_2020 browses here), clutches, awesome rounds, glitches, asswipe teammates, "forget you" moments, cool pack-a-punch weapons, whines, or questions.
national socialist Zombie Maps and Little Tutorial
Kino Der Toten "Theater of the Dead"
This is set in a German theater infested with zombies if you couldn't already tell. Richtofen, Dempsey, Nikolai, and Takeo have teleported from 1945 to the 1960s. First you start off in what looks like the main lobby. In this room, you can buy Quick Revive if playing Solo to let the game revive you when downed. This can help in future rounds if you have a Raygun or something of the like. Instead of the Kar-98 and M4 Carbine from World at War, the room contains an Olympia shotgun that is supposed to resemble the Ranger from Mw2 and then the M14 which is also semi-automatic like the M4. They are both priced at 500 points. After that, you can go two ways: the MPL side and the PM-63 side. The MPL side can get you to the Double Tap machine and the Ak-74u after unlocking the door after the MPL room. This room also contains a trap called the Fire Pit which burns all zombies and humans like you. The PM-63 side has a narrow hallway that leads to the next door which can help rack up points. But, zombies can break in through a window on that side and can break through the roof. After unlocking the next door, there is an MP-40, Stakeout, and Speed Cola.
No matter which way you choose, it will still lead to the power room. There is a chance you will find the box on the way or in the power room. Once you get in there, the power switch, M16, and Claymores are available. If the power is turned on, a curtain blocking a path is moved revealing messed up chairs. You also find the teleporter which you have to link up to the spawn point to get into the Pack-a-Punch room. Also when turning on the power, a new zombie called a gas zombie which is a monkey like crawler which emits Nova Gas that blinds you when you walk through it when you kill it. Along with that, you can find some very hidden rocks that will power a Sentry Gun for 1500 points. It will go in a 360 degree arc killing all zombies. Also when you unlock the curtain, Jugger-Nog and the Bowie Knife are in a corner next to each other. When you go to the Pack-a-Punch, you have frag grenades available there if need be. You also have a set amount of time before you teleport to another room which you can collect a film reel to put in the projector in he PaP room. Once done, you will be back at spawn for zombies to chase you.
Five
This map is set in the 1960s while Kennedy, Castro, Nixon, and McNamara have a meeting and national socialist Zombies break out. You start off in the meeting room where they saw the zombies. The Olympia and M14 are back and so is Quick Revive for convieniance. After that, you can only unlock one door and that is on the opposite side of the Quick Revive room. This contains the MPL and Speed Cola which you can't use yet. There is also debris covering the elevator which is your way downstairs. An elevator ride is 250 points plus the 1000 to clear debris. In this room, there is an MP5K and a PM-63 on this level. Zombies can come from all sides so I suggest you unlock downstairs as quick as you can before getting overwhelmed on all sides. On this level there are two stacks of debris which if you unlock can make you run around the entire room. There is also Jugger-Nog near a brown wooden door which is the door to the PaP room. There is also an elevator. Next to that is a Stakeout which can help. Unlike the previous elevator, this one can have zombies from the upper and lower levels attack the entrance and has a window for you to watch so it can be very dangerous to stay up there too long. When you activate it, look the other way if you find a window you're looking at. There may be zombies already down there. This level, the Test Labs may be where the zombie outbreak happened as it seems that the zombies had just arrived during the main characters' meeting. This level contains several doors leading to different places. The first room to your left contains the power and when you turn it on, a teleporter appears to bring you back up. If you have few zombies left, take some time to look through the windows of some of the rooms. One of them is likely to have the box in it. If you choose to go back up, you must find 4 Defcon switches, 2 on top and 2 on the bottom. When you get to Defcon Five, the teleporter downstairs in the main room contains a picture of the PaP. Go inside it and you will be in the room. Pack a Punch your weapons and wait for the door next to Jugger-Nog to open once it reaches Defcon 1.
When you activate the power, you may get the Pentagon Thief which is a scientist that steals your current weapon and proceeds to run. If you shoot him, he starts to sprint towards you and take your weapon. If he does take it, you will automatically be teleported to the Test Labs to chase him and kill him. If you kill him, a Bonfire Sale comes out and a Max Ammo.
In this map, there recently was a glitch that was patched where you could get onto the middle table in the starting room. The zombies will pile up but not kill you. There are also 3 telephones that you can play. One of them is next to the power, one of them is on a table in the PaP room, and one of them is near Quick Revive. When you activate them all, "Won't Back Down" by Eminem ft. Pink will play throughout the map.
Two new powerups were added as well:
Fire Sale-When you grab this, all of the box spawns spew their boxes and the box costs 10 points instead of the usual 950 points. This is found on both maps.
Bonfire Sale-When you grab this, all teleporters lead to the PaP room and the machine is reduced to 100 points instead of the usual 5000 points. This is only found on Five.
Two new Wonder weapons have joined the ranks of the Ray Gun and Monkey Bombs to probably replace the Wunderwaffe, the ThunderGun and Winter's Howl.
ThunderGun-This weapon pushes back all zombies in its radius of fire, killing or hurting them severely. This contains only 2 shots in a mag so use it wisely. Found on both maps. Can be upgraded to Zeus Cannon which increases mag and probably damage
Winter's Howl-This weapon freezes zombies which can turn them into an ice ball to shatter to death or slow down. This is available only on Five. When upgraded, it becomes the Winter's Fury which has more ammo and more damage to it.
Oh yeah, forget you Pentagon Thief. Stole my RPK from me which made me chase after you with a MP5K with 14 ammo in it.