Author Topic: Taking Vehicle Suggestions  (Read 146200 times)

What about a cardboard box! Seems to be quite simple actually... I has  picture too!


I think that basic sedan would be cool.4 mount points inc. driver and would be same size as jeep but a bit slower.

I don't like to copy real cars.

i just copied this off my multiple suggestions post but oh well....

Catapault Vehicle: you hop in it and drive it but it goes slow and then you type something like /fire and it fires a boulder and you aim like aiming a gun

and

Seige Towers: A tower used in seiges for Castles once again like a vehicle but slow but slightly faster than the catapault its stability is medium and people can ride on the top and then when they get near the castle the driver can type /drop and the platform opens up and the people can walk over the platform and get onto the castle walls




and

horse with carrage: like the horse vehicle except it has a carrage that can hold 3 extra people in the back and jumping with the horse is disabled
« Last Edit: November 11, 2007, 03:56:53 AM by wallyjohn »

a giant robot would be cool

a giant robot would be cool

The horse script is the key.

Code: [Select]
{
baseShape  = "./shapes/horse.dts";
sequence0  = "./shapes/h_root.dsq root";

sequence1  = "./shapes/h_run.dsq run";
sequence2  = "./shapes/h_run.dsq walk";
sequence3  = "./shapes/h_back.dsq back";
sequence4  = "./shapes/h_side.dsq side";

sequence5  = "./shapes/h_root.dsq crouch";
sequence6  = "./shapes/h_run.dsq crouchRun";
sequence7  = "./shapes/h_back.dsq crouchBack";
sequence8  = "./shapes/h_side.dsq crouchSide";

sequence9  = "./shapes/h_look.dsq look";
sequence10 = "./shapes/h_root.dsq headside";
sequence11 = "./shapes/h_root.dsq headUp";

sequence12 = "./shapes/h_jump.dsq jump";
sequence13 = "./shapes/h_jump.dsq standjump";
sequence14 = "./shapes/h_root.dsq fall";
sequence15 = "./shapes/h_root.dsq land";

sequence16 = "./shapes/h_armAttack.dsq armAttack";
sequence17 = "./shapes/h_root.dsq armReadyLeft";
sequence18 = "./shapes/h_root.dsq armReadyRight";
sequence19 = "./shapes/h_root.dsq armReadyBoth";
sequence20 = "./shapes/h_spearReady.dsq spearready"; 
sequence21 = "./shapes/h_root.dsq spearThrow";

sequence22 = "./shapes/h_root.dsq talk"; 

sequence23 = "./shapes/h_death1.dsq death1";

sequence24 = "./shapes/h_shiftUp.dsq shiftUp";
sequence25 = "./shapes/h_shiftDown.dsq shiftDown";
sequence26 = "./shapes/h_shiftAway.dsq shiftAway";
sequence27 = "./shapes/h_shiftTo.dsq shiftTo";
sequence28 = "./shapes/h_shiftLeft.dsq shiftLeft";
sequence29 = "./shapes/h_shiftRight.dsq shiftRight";
sequence30 = "./shapes/h_rotCW.dsq rotCW";
sequence31 = "./shapes/h_rotCCW.dsq rotCCW";

sequence32 = "./shapes/h_root.dsq undo";
sequence33 = "./shapes/h_plant.dsq plant";

sequence34 = "./shapes/h_root.dsq sit";

sequence35 = "./shapes/h_root.dsq wrench";
};   

Make another model, make animations with model, change some numbers here and there, and voila. You have your basic mech.

how about a delorean?

Looks like some one is working out my special vehicle.

Looks like some one is working out my special vehicle.

I hope it's me you're talking about  :cookieMonster:

A Skateboard would be nice...

a giant robot would be cool

The horse script is the key.

Code: [Select]
{
baseShape  = "./shapes/horse.dts";
sequence0  = "./shapes/h_root.dsq root";

sequence1  = "./shapes/h_run.dsq run";
sequence2  = "./shapes/h_run.dsq walk";
sequence3  = "./shapes/h_back.dsq back";
sequence4  = "./shapes/h_side.dsq side";

sequence5  = "./shapes/h_root.dsq crouch";
sequence6  = "./shapes/h_run.dsq crouchRun";
sequence7  = "./shapes/h_back.dsq crouchBack";
sequence8  = "./shapes/h_side.dsq crouchSide";

sequence9  = "./shapes/h_look.dsq look";
sequence10 = "./shapes/h_root.dsq headside";
sequence11 = "./shapes/h_root.dsq headUp";

sequence12 = "./shapes/h_jump.dsq jump";
sequence13 = "./shapes/h_jump.dsq standjump";
sequence14 = "./shapes/h_root.dsq fall";
sequence15 = "./shapes/h_root.dsq land";

sequence16 = "./shapes/h_armAttack.dsq armAttack";
sequence17 = "./shapes/h_root.dsq armReadyLeft";
sequence18 = "./shapes/h_root.dsq armReadyRight";
sequence19 = "./shapes/h_root.dsq armReadyBoth";
sequence20 = "./shapes/h_spearReady.dsq spearready"; 
sequence21 = "./shapes/h_root.dsq spearThrow";

sequence22 = "./shapes/h_root.dsq talk"; 

sequence23 = "./shapes/h_death1.dsq death1";

sequence24 = "./shapes/h_shiftUp.dsq shiftUp";
sequence25 = "./shapes/h_shiftDown.dsq shiftDown";
sequence26 = "./shapes/h_shiftAway.dsq shiftAway";
sequence27 = "./shapes/h_shiftTo.dsq shiftTo";
sequence28 = "./shapes/h_shiftLeft.dsq shiftLeft";
sequence29 = "./shapes/h_shiftRight.dsq shiftRight";
sequence30 = "./shapes/h_rotCW.dsq rotCW";
sequence31 = "./shapes/h_rotCCW.dsq rotCCW";

sequence32 = "./shapes/h_root.dsq undo";
sequence33 = "./shapes/h_plant.dsq plant";

sequence34 = "./shapes/h_root.dsq sit";

sequence35 = "./shapes/h_root.dsq wrench";
};   

Make another model, make animations with model, change some numbers here and there, and voila. You have your basic mech.
nope i tired that, did not work : D

It requires knowledge in Player Models.

It requires knowledge in Player Models.
oh snap...packer could you help me out with my mech?

Read about it yourself on gg.com.