Author Topic: Diagonal Flowing Water  (Read 1854 times)

Quite litterally a line of code would do this. Look in the Brick_Large_cubes.zip, all the base water code is there and all you need now is the direction line of code used for the water direction.

it would also be good if we could get ramp water bricks?

it would also be good if we could get ramp water bricks?
No.
That aint even real in real life. The water balances itself out due to gravity to be at a flat angle.

Quite litterally a line of code would do this. Look in the Brick_Large_cubes.zip, all the base water code is there and all you need now is the direction line of code used for the water direction.
Yeah but you'd still want some sort of visual to tell which way its flowing

No.
That aint even real in real life. The water balances itself out due to gravity to be at a flat angle.


I think what he's getting at is that it would be weird to have random ramps of water, but it's really no different then random cubes of water.


No.
That aint even real in real life. The water balances itself out due to gravity to be at a flat angle.

Hear that guys? Waterfalls are horizontally flat.

Also, guys, this wouldn't be as easy as you think. I don't think physical zones can be irregular shapes.

Also, guys, this wouldn't be as easy as you think. I don't think physical zones can be irregular shapes.
Water ramps bricks would be difficult, but OP's suggestion would be easy, just modify the line that sets appliedForce.

Stop talking about ramp water, we need DIAGONAL water :D

Yeah Packer, I know it'd be easy, too bad idk how to change any of that script :V

What dude you need a bomber thAT goes kaboom not water

What dude you need a bomber thAT goes kaboom not water
If you need 'a bomber thAT goes kaboom' then go make a topic about it. Get out.


Okay I'm working on this.