I've been playing Blockland for a long time. I tried Roblox for like 1 minute, tried garry's mod for like 2 days, and Second Life for a month or so. What I would like to see is a sandbox game which is basically a collection of professional grade editors in one program that is edited by multiple people at the same time. What I'm trying to say is the artwork would be like in second life: geometry based, the game would mostly be a level editor, with everybody on the server creating. Scripting would be in game, and pretty much everything else tied to modding would be in-game as well. I'm just trying to get my thoughts down, and would be willing to make a closed beta with some people to program/design/produce/etc. (Ephialtes? Truce? Badspot? any c++ programmers).
The gameplay pitch is somthing along the lines of: A game where you create 3d artwork, worlds, and games with your friends.
Quality posts will be copied onto this post.
Discuss.
Highlights:Quote from: keonesan on December 11, 2010, 12:01:35 AM
Not sure if that'd be exactly possible. You could spawn entities into the world but not changing actual geometry because that would require the game to constantly update and stream an updated version of the map to everyone every time someone makes a change, even if it's minor.
I meant to say 'everything possible'. However, Changing the geometry is possible. Second life did it, and so did a game called Cube 2 http://sauerbraten.org/ [Quote from: zookuw on December 11, 2010, 10:18:54 AM]
I have researched on the internet extensively and found projects that have accomplished the tasks that I aspire to do, as they were my inpiration. For example, Eskil Steenburg -- who made the MMO, "Love" -- also created a developer's tool called Quel Solaar. Here is an excellent video on it: http://www.youtube.com/watch?v=NBGz723H0_A
There is also HeroCloud. Here is a link to an overview (the first video is the one that explains what I am going to accomplish): http://www.heroengine.com/features/heroblade-all-in-one-development-environment/
Quote from: Rekuddo on December 11, 2010, 12:21:28 AM
I read somewhere that the entire game of Second life with all the accounts, and on each account all their items that they made equals to about something like 10 Petabytes or something. So you would need A lot of storage. The reason being why this isn't as insanely popular is because of the storage issue.
Second Life is an MMO, where every player connects to a master server hosted by the company who made the game. The project I am talking about will be more like Blockland; players set up their own servers and others join them.