Tried that already. McTwist whipped up this script.
package DodgeBallPackage
{
function Dodgeball_Projectile::OnCollision(%projectile, %obj, %col, %fade, %pos, %normal)
{
%client = %col.client;
if (isObject(%client) && isObject(%client.minigame) && %col.getType() & $TypeMasks::PlayerObjectType)
%col.kill();
}
};
activatePackage(DodgeBallPackage);
It worked quite well, but the correct CI wouldn't display. It just showed the skull and crossbones.