Author Topic: Animated Door Locks + Keys  (Read 13140 times)

Basically a JVS brick then when hit with a key, makes the lock go away.
I modeled my own to see how it would look.

(The second "Unlocked" one is just me moving the top thing up to show what it would do.)

From the model, when the key hits the lock, the gears will turn, the top part will pop up, and the lock will fall off and disappear thus letting you open the door. I need an animator/scripter (Idea ripped from Zelda Games)

As to what it should be attached to, I'm not sure yet. Chains, a bar, the door handle itself, I really don't know.

Model Link Here
(Includes DTS, MS3D, and texture files)
_____________________________ _____________________________ ________

I made a key suitable for the Gear Lock. The Gear Key

Made bacause the default keys Badspot made, just wont cut the mustard.

Model Link Here
(Includes DTS, MS3D, and texture files)
_____________________________ _____________________________ ________

New Lock! Pad Lock. Perfect for any normal locking needs.

Has same loop attachment as the other Lock.

Model Link Here
(Includes DTS, MS3D, and texture files)
_____________________________ _____________________________ ________

Normal Key, For the normal Lock above.

Yea, Just a basic key.

Model Link Here
(Includes DTS, MS3D, and texture files)
_____________________________ _____________________________ ________

Also a Card Key lock that I just recently modeled.


Hit with a card key (Soon will be modeled), it accepted green light will flash, you can add your own sound or something hence the little speaker.
If failed the red light flashes and doesn't let you through.

Simple concept.

Model Link Here
( Also includes DTS, MS3D, and texture files)
_____________________________ _____________________________ ________

Card Key, to go with the Card key lock.


Nice and simple.

Model Link Here
(Again, includes DTS, MS3D, and texture files)



« Last Edit: January 07, 2011, 04:06:34 PM by Mr.Noßody »

Holy stuffforget that looks cool.


Its hnot JVS unless trader makes it.
It should be Content_Mr.Nobody.zip

Its hnot JVS unless trader makes it.
It should be Content_Mr.Nobody.zip

That is true, but I cant script to save my life.
I was hoping Trader would help me here. Long shot, I know, but might as well try...


No, but I can bump it so somebody who CAN will see it.



Man I hate people like me who do this...

Damn, thats awesome dude.

/support

Its hnot JVS unless trader makes it.
It should be Content_Mr.Nobody.zip
If it uses the JVS system it is JVS.

Its hnot JVS unless trader makes it.
It should be Content_Mr.Nobody.zip

1. Why not call it Content_Lock? Also I'm sure a period in the name will forget things up.
2. It's JVS. Content is user-made JVS, so no matter how much you try to forget with the names of stuff, Content_ will always be JVS.


Why the model looks like a heart?

Why the model looks like a heart?
What SHOULD it look like?

I don't know. Cause I made it that way.

This should be like some sort of invisible non-colliding brick with the same height and width as the normal JVS doors and the actual model of the lock should be at a good height.
Then when onprojectilehit content start (unlocking) and put raycasting off.
Then people could event it properly to unlock with one of the keys and reset on minigame reset or something.

This should be like some sort of invisible non-colliding brick with the same height and width as the normal JVS doors and the actual model of the lock should be at a good height.
Then when onprojectilehit content start (unlocking) and put raycasting off.
Then people could event it properly to unlock with one of the keys and reset on minigame reset or something.
That's what I had in mind.