Author Topic: MODEL REQUEST: TF2 Ammo Crate Models  (Read 13418 times)


I was too lazy to add the ammo texture.

http://img571.imageshack.us/img571/7964/ammoboxsmall.png

Edit: New image. Forgot the specularity.
« Last Edit: December 22, 2010, 03:45:52 PM by Demian »





I'll just model the ammo signs to the mesh itself tomorrow. Later if I get the textures working I'll give you the new models.


I'll try to get the modeling done today and test tomorrow. But my shiny new Mass Effect 2 is sweet. I'll try to get things done.

Congrats on the new Mass Effect 2 :P

Suddenly, ammoboxes everywhere! Now let us witness the mighty explosion of Titanium's head.

http://img573.imageshack.us/img573/9733/blockland00016.png
http://img715.imageshack.us/img715/9366/blockland00017.png
http://img52.imageshack.us/img52/2788/blockland00018.png
http://img697.imageshack.us/img697/6690/blockland00019.png

Here are the models and textures.
http://mirror.dataorb.net/lovingtf2ammoboxesbooyah.rar

Since I couldn't get the fancy textures working the ammo signs on all boxes are modeled. This adds a few extra faces, but I can't help it.



Name: large.dts

Rockets: green, darkgreen
Box frame: darkwood
Ammo sign: darkbrown
Bullets: bullet
Box: wood



Name: medium.dts

Handles, hinges: darkmetal
Box frame, side panel thingies: metal
Ammo sign: darkbrown
Box: box



Name: small.dts

Ammo sign: darkbrown
Box: bluemetal
Handles: darkmetal



Gosh that took far longer than it should have. If I would have worked on these properly they would have been done in like three days. But I can't help it. I'm a lazy bastard.

So what are you going to do with all your awesome TF2 stuff that you aren't giving people.
Would you like to have the backburner? It could use some fixing because of the sound, no burning, and No Critical Hits if it hits someone in the back.

Holy stuff I think I actually killed Titanium by blowing his mind. He's been awfully silent.

oh my god

mind=blown
« Last Edit: December 27, 2010, 06:54:09 PM by The Titanium »