Well, I'm making homming missiles which are about 80% done minus testing. I can't get one thing though...how can I find the null number of a fired projectile? Here, I'll give an example (Minus my code :P) as a modification to the rocket launcher:
function rocketLauncherImage::onFire(%this, %obj, %slot)
{
Parent::onFire(%this, %obj, %slot);
Blablabla
mysecrethommingmissilecodeofskillz(%this, %blablabla)
}
Now, in order to...steer the missile, I need the missiles null which should be %this. Except it's not. Anyway I can get the launched projectile's name? :|