Author Topic: GM_Vardet (FINALLY UPDATES- PAGE 11)  (Read 10288 times)

Isn't Vardet one of Feros' moons in Mass Effect?

Quickedit: Yeah it is. Looks nice too
Badda bing.


I really like it. It doesn't need to be symmetrical or anything. I think it's a great structure so far.
Probably really fun with Gmod Parkour. :P

Tentative lighting scheme.



Added what I thought was a slick tunnel underneath the walkway that isn't really in any pictures but is there.



Also cleaned up the exterior quite a bit and made it a little more thematically coherent.






Oh god, that is giving my brain a headache on the right side.

Oh god, that is giving my brain a headache on the right side.
Meaning?

Meaning?
The angle the image was taken at, it looks like the down stairs are on the same plane as the bridge is attached to the main building.
Also, looks very nice, can't wait to see more.

The angle the image was taken at, it looks like the down stairs are on the same plane as the bridge is attached to the main building.
Also, looks very nice, can't wait to see more.
Ha, I just noticed that.

Also, thanks.

Turned grass on for stuffs n grins. I don't really like the effect it gives, but who knows. I might leave it.


Turned grass on for stuffs n grins. I don't really like the effect it gives, but who knows. I might leave it.
-snip-

Looks great with the grass.

AND SUDDENLY A NEW BUILDING.



I finished up the walkway belowdecks and I had some inspiration for a cool new building so I decided to flesh most of it out tonight- three hours later at 2 in the morning here I am. It's not 100% where I'd like it right now, for example I'm probably going to add some rooms onto the left (non swoopies) side as well as add some windows on the right (swoopy) side / tweak lighting. However it's very late and for the most part finnicky work like that will have to wait until tomorrow.

Note that this building is not entered from the above "ground" walkway. Instead you must enter through the lower passage. It's part of this building's shtick.



Entrance. Lighting will be tweaked. I like the floor lighting but there needs to be a bit more natural lighting coming in from the second floor and I need to add some sprite/adjust angles/brightness on the floor lights. Again, work for tomorrow. It's a little dark for my taste.



Looking down on the entrance from the glass floor in the bottom of the uppermost floor.



Different angle.



Entire map thusfar.


I'm not a big fan of the grass, to be honest.

A wild building appeared!

A wild building appeared!

You gotta be using slowpoke to just figure out that there's a building in front of you.