Author Topic: GM_Vardet (FINALLY UPDATES- PAGE 11)  (Read 10289 times)

Looks more appropriate for zombies or TTT but still looks good. Also you like those curving arches on fronts of building don't you?

Looks more appropriate for zombies or TTT but still looks good. Also you like those curving arches on fronts of building don't you?
Yay displacements.



Uhhh..
Clipping tool? :3
Nope. Vertex manipulation and patience.

Nope. Vertex manipulation and patience.
Nice. :o
Also, if you are going to add any props or something, you should try env_projectedtexture, it adds nice shadow effects if you didn't know already. I love to use it.

Tweaks in design and lighting scheme of the new building. Still needs work, especially in the new "wing" for lack of a better word that I just added.




New building.

Exterior:


Interior: (Lighting needs work in the darker back areas.)

Looks like it should be the town courthouse.

Some money shots from my last full compile.









Not part of the map (spoiler alert) yet, but I spent the weaker part of today working on this elevator in a dev/practice type setting.


Not part of the map (spoiler alert) yet, but I spent the weaker part of today working on this elevator in a dev/practice type setting.
-snip-

Looks like it should be the basic design of a skyscraper for the RP maybe?

Looks like it should be the basic design of a skyscraper for the RP maybe?
I have plans for it. That's all I'm going to say.