Author Topic: Spotlights  (Read 3511 times)

Is it possible to create a light source, calculate a vector, and then place a light effect at the end of it, while leaving the particle at the origin? Would it be possible to light the area between the light and the origin? Is it possible to create a cone using the radius of the light so that the area between the source and light are realistically lit, or emulate the effect by creating more light sources between the source and the endpoint using decreasing radii?

If its possible, does anyone feel like doing it?
« Last Edit: March 07, 2007, 07:31:30 PM by Wedge »

First does any one know the name of the joint that you use for things like Effects or is that just muzzlepoint... I'll try it.
After Reading this I really wanted to try to see if I could make a Working Spot light.

Yeah I was thinking this earlier... I'd love to see a modified player light that resembles more of a flashlight.