Is it possible to create a light source, calculate a vector, and then place a light effect at the end of it, while leaving the particle at the origin? Would it be possible to light the area between the light and the origin? Is it possible to create a cone using the radius of the light so that the area between the source and light are realistically lit, or emulate the effect by creating more light sources between the source and the endpoint using decreasing radii?
If its possible, does anyone feel like doing it?