Author Topic: Gamemode_BlockBastion Discussion  (Read 6666 times)

BlockBastion
Gamemode_BlockBastion is a complete remake of TF2, no exceptions.

Meet the Server
ATFClan.eu is hosting a 24/7 server.
Just look for a server hosted by ATFClan.eu with "tf2", "bb", "blockbastion", or a TF2 map name, or other things related to this.
If you can't find it, connect to IP: 188.40.66.71:28601

Meet the Site
http://blockbastion.tk

Meet the Team
Heavies (modellers);
Tophius
Khoz
Engineers (scripters);
Flaw (TorqueScript, Blockland back-end)
dontcare4free (Java, Web back-end)
Spies (hosters);
ATFClan.eu <3
Medics (misc help);
Clockturn: Providing help with some scripting problems on MSN.
Fob: Creation of betatest maps.
Real Neo: Creation of betatest maps.
Hit man: Creation of betatest maps.

Meet the Issues

Gamemode_BlockBastion features and bug list/stuff thing

() tags means start dev. comments here. seperate by +. dev comments:
   B = buggy
   NI = needs improvement
   NF = not functinoal
   # = start of comment
   suffix ? = maybe

Current Features
   Main Framework
      Minigame (B+NI)
      Round Management (B+NI)
      Map Handling (B+NI)
   Selection
      Teams (NI?)
      Classes (NI?)
   Class Abilities
      Scout Doublejump (NI?)
      Pyro Airbust (NI)
      Engineer Building (B+NI)
      Medic Ubercharge
      Sniper Scopecharge (B+NI+NF)
      Spy Cloak (NI+#it only cloaks part of the player)
   Gamemodes
      CTF
         Model (NI+#colorshift bugged)
         System (B+NI)
      CP
         System (B+NI+NF)
      PL
         System (NI?)
   BastionBots
      Adding (NI)
      Respawning (NI?) <--|
      Clearing (B+NI) ----^
   Misc
      Hammers (B+NI)


Meet the New Guys
If you wish to join this project, post a reply containing a kind of "application".
« Last Edit: December 20, 2010, 10:24:53 AM by Bauklotz »

Want me to finish my 98% accurate replica of ctf_turbine so you can test and stuff?

I remember when you first announced this, glad it's finished.

Want me to finish my 98% accurate replica of ctf_turbine so you can test and stuff?
Yeah, that would be great.

I remember when you first announced this, glad it's finished.
Well, it's not "100%" complete.

Thanks for it, i'll finish more of Well sometime


also, are the contributers (The builders, scripters, modelers) getting a copy of this private mod, since i did nearly everything you said.
« Last Edit: December 20, 2010, 09:38:04 AM by (Hit Man) »

I will apply for modeling now:


Tele.

That teleporter model is epic. Does it have spinup/spindown animations? Anyway, you're in.
For management of the project, we are using a Mercurial repository (blockbastion.tk/hg/blockland/blockbastion). PM me user/pass so dontcare4free can make you a account.
« Last Edit: December 20, 2010, 10:26:43 AM by Bauklotz »

That teleporter model is epic. Does it have spinup/spindown animations? Anyway, you're in.
Well, it does have a spinning animation, but like Bushi's sentry, it won't deploy.

I tried it. So far, I don't like it...

EDIT: You shouldn't be hosting something that is so buggy and so far from completion in the first place
« Last Edit: December 20, 2010, 10:37:52 AM by Zloff »

Did you even actually read the issue list, Zloff? There's lots of stuff which is buggy and doesn't work.
And that only lists current buggy features, there are loads of features to be implemented too.

Also, Khoz should check his PM's more often.

Also, Khoz should check his PM's more often.
Gah, sorry, playing with my tripod.

Anyways: http://www.youtube.com/watch?v=b0KC6FakklQ

Quote
Gamemode_BlockBastion is a complete remake of TF2, no exceptions.

good luck making the Mann Co. Store and 150 hats

good luck making the Mann Co. Store and 150 hats
.5 down, 149.5 to go.



Wow, flaw better give me that awesome people throwing mod

after all, i want the horserichard mod, loving funny as

umm sorry but weren't there some other people making a tf2 pack?