Author Topic: EYESTRAIN  (Read 2054 times)

This is another adventure game thing. You know the community suggesting commands and what not.
I do plan to make this more of a puzzle game with more then one player ((Of which you can sign up for)), but this fellow here can be controlled by the people who post. So, commence?


Your name is George Collateral.
Today you have found yourself in a room that seems vague to you.
Funny, you don't seem to remember how you came to be in this room.
To your right you see a table of Tinted Water, which you seem to recall drinking from recently.
Above the table hosts an artistic painting. Some orange thing with faces.
Further to your right is a Box, and by the looks of it opened before.
You see a Dark Room through a doorway, and you notice a Unreachable Ladder above you.



So if anyone wants to become a character, just PM me and I'll send you some requirements.
Oh, and anything underlined can be scrolled over. Just a heads up.
« Last Edit: December 23, 2010, 01:30:03 AM by Jenxas »

closely examine painting.

Check box.

Go into dark room.


I'll join.
PM me requirements.

closely examine painting.

Check box.

Go into dark room.
Seeing how this is the only suggestion...


You inspect the fine culture of the Detailed Picture, of which you fondly regard from the
Clementine Galleria as a main piece. Made in 1976, this picture was inspired by-


It appears as if the picture was just a decoy for a Hidden Safe. If only it didn't have a sturdy lock, would you be able to peer inside the untold treats. You also decide to take the now discarded picture, to avoid littering inside your humble abode.


Being intrigued by boxes from a young age, you rummage around the box for some useful item. Inside you find a Top Hat and a Trusty Orb. You take both items on you, and realize you have no inventory space left! Good thing you have this empty box right here to store items if you want.


You enter the dark room. For some strange reason it is harder to see! The room appears dark. On the other side of the room you hear Moaning.

watch surrounding closely as you walk forward

Don't move, use Trusty Orb to light up the room.

Don't move, use Trusty Orb to light up the room.
Seems more reasonable.



From all the orb nostalgia you have been exposed to, You know that all orbs have some special ability. Further more, a Trusty Orb can always be trusted to light up a room. You just have to, uh - ...Wait, how do you turn on an orb? You don't think that you have heard anything at all about how orbs work. I guess you grope it or something? I have no loving idea how it would-


what in the I don't even


Something bad happened in here and you don't want to stay long enough to know what.
You see a Dead Victim lying on the floor, swimming in a pool of his own blood. Closer to you is what was making a chilling racket, which seems to be a Semiconscious Suspect who can't mutter anything other then groaning. It would probably be help him, but your not sure whether his intentions are pure...
Oh, and there seems to be something to your East.
« Last Edit: December 22, 2010, 02:35:42 PM by Jenxas »

I would join, but I can't make a player. :c
Can someone help me with that? Also, look east, and then help him up.

scream wake up into subconcious suspect but hold a weapon first

BUT BEFORE THAAT examine him
(I have an all-access id card to a place called S-Delta which is a space station. you're probably not going to make it there though.)
« Last Edit: December 22, 2010, 07:29:03 PM by kanew2000 »

Check dead guy for stuff, rip the top hat into strips, and use the strips to tie up Semiconscious Suspect.