Author Topic: Better SVD?  (Read 2508 times)

I know someone made a SVD, but it was not that good. it was too fast and overpowered. Tips: make it semi-auto, but let it have a short delay or recoil to it, so it's not so accurate. Put a scope on if you want. Here's a pic of the one you should make:
This is Blockland. What did you expect?

Why do people complain about accurate weapons?
You should only complain about accuracy if it's:
-automatic
-raycasting

why is raycasting soooooo bad?

why is raycasting soooooo bad?
Raycasting (a few weapons): instant hit.
Normal (About 99+%): maximum of 400 bps (200 torque velocity), most don't even use 200 velocity.

raycast wouldn't be so abusive if the hoster only use raycast weapons

like in a DM, all weapons that are allowed is raycasting, then you need to be more quick and stuff, that's why the weapons with raycast fails cause they are abusive

To me, Raycast is amazing. I'm pretty sure bullets can't be dodged unless the shooter is handicapped. It's not like we are going to need travel time. The draw distance won't even allow us to see farther than what a real bullet would take time to be counted by a human.

In other words.
I think raycast is realistic, but it screws around with the on projectile hit.

To me, Raycast is amazing. I'm pretty sure bullets can't be dodged unless the shooter is handicapped. It's not like we are going to need travel time. The draw distance won't even allow us to see farther than what a real bullet would take time to be counted by a human.

In other words.
I think raycast is realistic, but it screws around with the on projectile hit.
It doesn't screw around with it.
It just never calls it.