Poll

Online file storage like Google Drive? (monthly prices)

50GB ($3.00)
41 (11.2%)
100GB ($4.50)
17 (4.7%)
250GB ($7.50)
10 (2.7%)
500GB ($12.50)
7 (1.9%)
750GB ($16)
6 (1.6%)
1TB ($20)
30 (8.2%)
2-8TB (proportional to 1TB price)
0 (0%)
8-16TB (proportional to 1TB price)
43 (11.8%)
Prices too high (READ)
44 (12.1%)
No desire
167 (45.8%)

Total Members Voted: 365

Author Topic: Kaphost Blockland Servers  (Read 652825 times)


i can use remote client but can't connect?


er, what?
i can use the remote client.
but i cn't connect to the server (in game).

i reset. it seems to have failed to DNS authenticate or some crap. i could still enter commands and echo still worked, but trace did nothing except for when i used remote client. is this because of the mass lag that happened, it couldn't connect to master server, and it broke?

PRO TIP

when you get this again, do this in console and then pm me the last like, 10 lines or w/e

echo(getSimTime());

wait 5 seconds

echo(getSimTime());

I've noticed a problem on kalphiters dedicateds where they randomly just freeze. Totally responsive via eval, unconnectable and frozen ingame. About 6 of his servers have reported this problem.

both times report the same (time stopped!)

it happened again right now. can still use the console. functions still work. just seems to be kinda broke

only known fix atm is to reboot the server, sorry.

you can't even save bricks via console due to how things lock up, I think.

well is this due to an add-on or due to something with the service? other servers will still up.

I wish they had hosting services like this for free

I've been following this error since it showed it's ugly head on pecon's server and jetz told me about it.

to my knowledge, it hasn't been reported on any server excluding those hit by torques "24-day bug."

which, in blockland, is very unusal, as hardly anyone leaves their computer on for 24 days, much less hosting a dedicated.
now, it's been done before, and they have hit similar errors.

however, this bug here occurs prior to 24 days passing, sometimes in as little as 2-5 days.


I believe the error is with kalphiters service, I don't know what, exactly, though.

Kalphiter, what's your stance on dedicated servers having addons to connect to an external php page (My own test web-server) to post information?

Kalphiter, what's your stance on dedicated servers having addons to connect to an external php page (My own test web-server) to post information?
dude
i have a fully functioning webserver running in pure loving torquescript
i've also dabbled in what you mentioned, although it was GET not POST

he doesn't give a stuff, just as long as you don't forget up and leave the connection open, leaving a bigass hole that can't be filled by connections.
uh
what i'm saying is this - delete the client tcpobject once you're done

dude
i have a fully functioning webserver running in pure loving torquescript
i've also dabbled in what you mentioned, although it was GET not POST

he doesn't give a stuff, just as long as you don't forget up and leave the connection open, leaving a bigass hole that can't be filled by connections.
uh
what i'm saying is this - delete the client tcpobject once you're done
Ok thanks. I suppose 1-5 disconnects every 10 seconds at peak times is allowed?

Ok thanks. I suppose 1-5 disconnects every 10 seconds at peak times is allowed?
doesn't matter. just don't leave the connection open. at least, i think that was the problem. i'm not sure.

if you're running the equivalent of a webserver, you should be fine.

doesn't matter. just don't leave the connection open. at least, i think that was the problem. i'm not sure.

if you're running the equivalent of a webserver, you should be fine.
Yea I just implemented code to do an object delete on connection disconnect.

Code: [Select]
function CBALC::onDisconnect(%this)
   {
      echo("Disconnected, deleting TCPObject.");
      if(isobject(CBALC))
      {
         CBALC.delete();
      }
   }