How are the Dedicated Service's resources going?
How many active clients are you able to hold?
As far as bandwidth goes, I'm clear. Bandwidth limitations are higher than CPU and memory, so here's what they are:
I'm holding 41 servers at the moment and 32 servers are up (my current record). Right now, there are 100 players spread out across them (20% of players playing).
My memory capacity is approaching soon and I don't want to place too many clients on one server. I'll figure out what to do when the time comes.