Author Topic: TDM, CP Help  (Read 1603 times)

Hey, lets say for team 2 (defending) they have the exact opposite features as team 1 with the teleporting. So how would I go about doing that? (By the way the events you listed for the button worked!)

flip onteam1capture with onteam2capture, onteam2capture with onteam1capture

Nah, what i mean is I want them to teleport to the CPs but once for example CP 1 is taken over by the attackers, then they cant teleport there. Thats what i mean by a reverse or opposite of the allies teleporting sequence

oh, that's even easier...
button 1:
onactivate>namedbrick[CP1]>setplayertransform
onminigamereset>self>setcolorfx[none]
onminigamereset>self>seteventsenabled[0]

CP 1:
onteam1capture>namedbrick[button1]>seteventsenabled[0][X]
onteam1capture>namedbrick[button1]>setcolorfx[glow]
onteam2capture>namedbrick[button1]>seteventsenabled[0]

onteam2capture>namedbrick[button1]>setcolorfx[none]

and so on like that
use that, it toggles it off if the other team captures..