oh, that's even easier...button 1:onactivate>namedbrick[CP1]>setplayertransformonminigamereset>self>setcolorfx[none]onminigamereset>self>seteventsenabled[0]CP 1:onteam1capture>namedbrick[button1]>seteventsenabled[0][X]onteam1capture>namedbrick[button1]>setcolorfx[glow]onteam2capture>namedbrick[button1]>seteventsenabled[0]onteam2capture>namedbrick[button1]>setcolorfx[none]and so on like that