Author Topic: stopSound and/or setMusic client/minigame events.  (Read 1573 times)

Basically the first would be an event that would automatically stop all or a selected sound on a client, whichever's more doable. Better yet would be an event to set a loop of music to the client, using basically, as I understand, the same methods as the setMusic event for bricks. If it's possible, it'd be handy for them to be usable as minigame events as well as client events.
I myself think that the setMusic event would be both more useful and easier to make/possible to make, but I'll leave that up to the professionals.
Any volunteers?

I don't think you can disable client anything


I think I tried this before and if I remember correctly you can play music via a single client but you can't stop it.

I think I tried this before and if I remember correctly you can play music via a single client but you can't stop it.
This.

Long ago I even suggested to Badspot to add stopSound. He refused.

Really? That's really weird. Well forget there goes my project. Then wait, how does Chrono's nutty music player work alright?

Really? That's really weird. Well forget there goes my project. Then wait, how does Chrono's nutty music player work alright?
It's completely client side. Not server side communicating with the client side.

What about playing a sort of empty sound?
As in, a full sound of... nothing?

Am i talking stuff? :S

What about playing a sort of empty sound?
As in, a full sound of... nothing?

Am i talking stuff? :S
It'd just play over the other sound to no effect, it wouldn't stop it.
It's completely client side. Not server side communicating with the client side.
But if the client can stop a sound, then a stop sounds event is possible, but would require a client and server side add-on, right?

It'd just play over the other sound to no effect, it wouldn't stop it.But if the client can stop a sound, then a stop sounds event is possible, but would require a client and server side add-on, right?
Yes, however, that's not exactly convenient.

Yes, however, that's not exactly convenient.
Well, hell whatever works really.



I could make this really quickly, but people don't seem to like downloading client sided mods.

I'll just have music not play if they don't have the add-on, and maybe notify them that the server is using it whenever a song tries to play.

Okay done all the client sided stuff, and made it work efficiently with the advanced music player. I normally wouldn't have cared about that but whenever I go to play Blockland I have a few people telling me how much they like the music player.

Now to work on the server sided stuff.