Author Topic: Drawings Megathread  (Read 4341071 times)

What the forget? Those are the most baseless opinions I've ever heard.
The basework is lacking. No textures on the mesh, very low-poly, few actual shaders and render work, little usage of composition rules, too much solid color... a lot of the "impressive" stuff is done by an algorithm and merely requires tweaking.

Also, GTFO JPEG.

Once again: I'm not saying they're not good, just pointing out areas there could be improvement in.



she could be a t-shirt design really
« Last Edit: April 24, 2014, 02:31:32 PM by Bushido »

I've never really focused on drawing, it's always been a favorite pass-time though, I might wanna start drawing however. Any tips or somethin? What equipment to use on the computer and in real life drawing, and I realize practice practice practice. But on what? How? What would I draw?


I've never really focused on drawing, it's always been a favorite pass-time though, I might wanna start drawing however. Any tips or somethin? What equipment to use on the computer and in real life drawing, and I realize practice practice practice. But on what? How? What would I draw?
Well first and foremost DO NOT RUSH. take all the time you need
I just don't want you to learn that the way I did

Also I recommend getting a Wacom Intuos. I have Intuos3 and I like it a lot so I can recommend it
Paint Tool Sai is a great program for people on a budget, it's just over $50 USD and it's way more than worth the money

As for subject matter you can do whatever the hell you want; people, robots, sci-fi or just purely abstract
« Last Edit: April 24, 2014, 03:00:50 PM by ßlöükfáce »


What the forget? Those are the most baseless opinions I've ever heard.

I don't think those are opinions. The proper word would be "assumptions". But he isn't far off though

that woman does not need a helmet; all shrapnel and even small caliber bullets will simply bounce off of her hair as it clearly requires titanium alloy hair spray to keep it in that shape

The basework is lacking. No textures on the mesh, very low-poly, few actual shaders and render work, little usage of composition rules, too much solid color... a lot of the "impressive" stuff is done by an algorithm and merely requires tweaking.

Also, GTFO JPEG.

Once again: I'm not saying they're not good, just pointing out areas there could be improvement in.


Yeah it's decent, but not very... eyecatching. I dislike the circles on the red one and feel like the blue one could use some ICE

Overall, metallicness or something could be used to enhance the appeal, I'd use it as a desktop background.

classroom doodles today

drew some starbound characters and one of my bro's


ugh its not working im so dumb
« Last Edit: April 24, 2014, 08:28:15 PM by ßlöükfáce »

classroom doodles today

drew some starbound characters and one of my bro's


dear jesus

The basework is lacking. No textures on the mesh, very low-poly, few actual shaders and render work, little usage of composition rules, too much solid color... a lot of the "impressive" stuff is done by an algorithm and merely requires tweaking.

Also, GTFO JPEG.

Once again: I'm not saying they're not good, just pointing out areas there could be improvement in.

would you piss off? it's just a pretty picture. I see composition in them as well.


Almost to page 1337...
Also THE IMAGE IS EXTREMELY LARGE WITH OUT width=1000
well at least previewing it on the forums...

would you piss off? it's just a pretty picture. I see composition in them as well.
the only one who needs to piss of is you jesus christ, its his opinion and he has basic facts to support it, he seriously put it in the nicest way he could, even adding that he doesn't find them bad. No one improves with people telling them that their art is perfect, if orange wolf decides to listen to takato, more than likely his next attempt will look even better, and more criticism will hopefully show, and the process repeats