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Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game) set in a fictional world loosely inspired by Slavic and Germanic myth and legend. The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.
Players start the game surrounded by a vast and somewhat unforgiving wilderness, with only the most basic tools of survival at their disposal. The use of fire is a thematic focal point of the game's mythos, and an early and important task will be the simple lighting of one. As the first hearth fires disperse the darkness of the surrounding wilderness, more pressing questions will present themselves to the players: Who are they? Where are they? And, most importantly, where are they going? From this point on, players will have to blaze trails of their own into the unknown, the wilderness and the future, and explore and affect the world of Haven & Hearth using only their own best judgment and a chipped stone axe. Trust us, the stone axe is the stuff.
As players progress, they will be able to acquire new skills and abilities, allowing them to perform a variety of tasks—such as the claiming of land, the construction of buildings and the cultivation of crops—each step forward making the basic task of survival somewhat easier. Having progressed far enough, players will, in time, be able to organize themselves into societies, from simple tribes and villages, progressing through republics, nation states and, ultimately, empires.
Haven & Hearth is a game that is so simple, that almost anyone can play it. But the depth to simplicity is what makes it great. When you build your first house, you are granted things you couldn't imagine, when you chop a tree the tree doesn't regenerate, all that's left is a log or two, and a stump, which can be molded into new things. Turn the stump into a post to hold the torches that light your night. Make the logs that you felled from the tree into a house to keep you safe from the forces of nature. Build a fence to keep the shoethirsty animals out.
Now that you have secured your resources, you encounter your first player. Turns out he is a new player like yourself and you join teams. Now you build multiple houses and encounter many new players and your camp grows into a small village. Your life is so perfect that you forget the dangers.
One of your villagers turns on you and murders your whole village and claims it as his own! What do you do? Wait for a respawn? Nope. Death is permanent. All of the things you worked for just slipped out of your hand.
What now? You search around and join a great city and train yourself up. You find out you are near your old village. Once you build yourself stronger you go back to the village to find...? Your murderer is dead! Now someone else is in control of your resources. Your heart rests until a rival village places the last straw on the camel's back and war erupts. Many are lost, fewer are saved.
You just became a part of history in Haven & Hearth.
Yes, I typed that whole thing up myself.
A new world is coming, the lands are being returned to nature for all that she wills.
http://www.havenandhearth.com/portal/
Images/Links
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Helpful thingshttp://www.havenandhearth.com/forum/ - The forum
http://www.havenandhearth.com/portal/ - And for the 3rd time, the link to H&H.
irc://irc.synirc.net/Haven - IRC Channel