Author Topic: 2D Music System - Play music to individual clients! - Redownload please  (Read 10884 times)

2D Music System

I've noticed people asking for this, and because Badspot doesn't want to add default functions for it; I've went the 'hacky' way and added clientCmds to support this idea.

This adds two events, dMusicPlay and dMusicStop, to the client target.
Also, you can just use the filename if you want to play the music through a script. Without .ogg or the path of course. Just Rock will play rock.ogg.

Dropbox - Updated. Please download again if you've downloaded before January 13th.
RTB Not uploaded yet.
« Last Edit: January 13, 2011, 07:48:35 PM by Chrono »



I love you platonically Chrono. I've always wanted this.



what does this do?
If you aren't sure, download it anyways so you can use this on other servers.

So like the stereo bu you can hear it were ever you go, right?

So like the stereo bu you can hear it were ever you go, right?
Yes, and just you. This would be nice in RPGs to have different music when the client enters a zone or something.


Chrono, you should make more stuff because it is all very useful.

SO WAIT THEY NEED TO DOWNLOAD THIS FIRST TO USE IT?
aw man :(

SO WAIT THEY NEED TO DOWNLOAD THIS FIRST TO USE IT?
aw man :(
Sorry, it was the only way I could do it.

Let's just say out of all the 'hacky' methods available, I picked the one that works the best when it's working.

It kind of nullifies the purpose :c

It kind of nullifies the purpose :c
And all other methods would kill the quality of the idea, aside from Badspot adding the ability to stop sounds to the engine.