Author Topic: stuff that games developers should stop doing.  (Read 13291 times)

Actually, yes. He can learn self destruct too.
yeah but that's not graveler's "theme".

yeah but that's not graveler's "theme".
i rarely find any voltorbs
gravelers are everywhere

i rarely find any voltorbs
gravelers are everywhere
This is kind of true, voltorbs only really show up in themed areas like power plants or whatever.

making games based on third person combo-reliant games without the ability to counterattack

Monthly subscriptions.

Monthly subscriptions.
DING!DING!DING!!! we have a winner!

Sequels where its the same game with different maps, story, and guns.

*cough*COD*cough*
GOW2 is an exception IMO

Oh yeah.
Third person games where, at the worst time, you can't change camera angle.
'Ok I just gotta tilt my camera up to see how far the jump is.'
*camera locked*

I hate it. ;-;

DING!DING!DING!!! we have a winner!
Making players believe a friend has a wife



3. Games for movies
Those seriously loving suck.
Apart from Goldeneye 64 and the lord of the rings games.
They were good.

Pokemon games. They make em and I know it's the exact same thing of "get gym badges, catch the new pokemon, defeat pokemon league." Yet I buy them anyway.


Stop making games where the main character talks to him self in a super calm manner.
*Fabossh* "Hmm I should be more careful next time."