Author Topic: stuff that games developers should stop doing.  (Read 13253 times)

Multiplayer, if you fly out to far into the sea. You randomly explode.
Singleplayer not-so-much.

maybe you're not supposed to do that?

loving moron

RPG elements where it gives you an awesome item about 500 levels above you

Funny Money that doesn't even make sense, if you must do funny money, make it so it converts well to local currency.  
Hey, it looks good, but let us play the damn game.
Giving higher level players better weapons, even it out.
Console exclusive features.
Default Xbox controller bindings, I want to choose between xbox and keyboard + mouse.
Keys on console games.
Scripted scenes after every kill or so
Quicktime events
Leveling Enemies
Ridiculous character creation (PLAY WITH SLIDERS UNTIL HE LOOKS LESS MUTANT)
Automatic voice chat


maybe you're not supposed to do that?

loving moron
I'm a moron because I want to?

:c

Hey, it looks good, but let us play the damn game.
forget YOU FINAL FANTASY
MAKE A FILM.

Giving higher level players better weapons, even it out.
holy stuff this
in order for this to work AT ALL the new players need to be BETTER than the high-level players. Problem is though, if they are they'll level up like stuff and do the equivalent of mininuke spamming.

Leveling Enemies
Ridiculous character creation (PLAY WITH SLIDERS UNTIL HE LOOKS LESS MUTANT)
-cough-


I think RPG games need to be more creative with their quests and such.

I'm tired of the "Get from point A to point B" or "Collect/Defeat an X amount of Y"

Having a bit is alright. But when most of the game's challenges are just that, it gets pretty repetitive and boring

Games that require you to go to a save point instead of just saving from the menu...

Games that require you to go to a save point instead of just saving from the menu...

loving

PAPER

MARIO


what about most modern horror games?
I believe that creates more tension

what about most modern horror games?
Well

it IS horror. So you'll have to fight your way through the spooky beasties to get your way to the save point.

- Hiring famous voice actors to do the voice acting in their game when they could have hired 200 pretty good but unknown voice actors for the same price and not have everyone sound the same (looking at you bethesda).

patrick stewert needed a bigger part

terrance stamps part was good

sean beans part was good

liam neesons part was good

michael dorn needed bigger part