RGB Code: ######
can be broken down to RR-GG-BB
each two characters is the intensity of that color
each set of two numbers, each number being 0-F (f is fifteen), has a combined value ranging from 0-255
the first value is multiplied by 16, and the second one is added to that
Example: 002354
00 red - 23 green - 54 blue
0(16) + 0 = 0 red
2(16) + 3 = 35 green
5(16) + 4 = 84 blue
The closer your numbers are to 0, the darker it gets.
000000 is pure black, FFFFFF is pure white, FF0000 is red, 550000 is a much darker red, FFFF00 is yellow, and so on.
Bitmapping: bitmaps can be called with the code <bitmap:location>
for default bitmaps, you do not need the location, just the name.
Example: <bitmap:water> makes a blue textured square.
if you have an addon that requires a bitmap, you can locate it with <bitmap:add-ons/addonName/folder/image.png>
also, there are backslash "\" commands that can save you a little bit of time. \c# canns up a color depending on what number # is
\n does the same as <br>