Please make these events:
IncreaseOwnerPoints. Example: OnActivate->NamedBrick(example)->IncreaseOwnerPoints(5)
Increases the points of the person who created a specific brick. If theres (random number) bricks named "example", and they belong to (random number) different people, all the owners that have the brick named "example" get the points.
Owner(client) and Owner(player). Example: OnPlayerTouch->Owner(player)->Kill
Ummm its obvious
DisplayOwner. Example: OnActivate->Self->DisplayOwner->CenterPrint
Its obvious
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