Author Topic: Gamemode: Wanted  (Read 3120 times)

Inspired by AC: brotherhood

Gamemode wanted is basicly a hunt game. You are asigned a target to kill but someone is also asigned to kill you.
At the bottom of the screen there will be an arrow that points to your target. The closer you get to your target the bright the arrow gets. And when your right next to your target it turns white. But to make it more fair there will be bots all around the map with random avatars.
Each kill will get you 100 points and when you kill at bot thats not your actauly target you lose 100 points and get asigned a new target
The highest score wins at the end of the round

There also will be 5 power ups
you will choose your power ups with commands at the start of the round.

Speed - Increases speed by 10% for 5 seconds
Smoke bomb - throws a bomb that stuns the target for 5 seconds
Hidden gun - No model but it has 1 shot for 1 shot kill
Eagle sight - Outlines your target in red lasts for 5 seconds
Disguise - turns the arrow off for you persuer for 5 seconds


The playertype will also be able to climb walls if they keep clicking right click on a while.
THe players weapon will be a hidden blade and its 1 shot kill.

If you have any questions just ask im not sure if i covered it all
« Last Edit: January 17, 2011, 05:01:20 PM by Nethog »

I think the arrow thing, the eagle sight, and getting the bots right to act like civilians, interacting with eachother and such, will be very hard but i hope it works

Oh and you can use agile player to jump off and climb walls
Hidden blade was already made
If the smoke bomb hasnt been made yet that would be very easy

Nethertheless i hope this works cause the game on assasins creedis fun as hell

/support

I think the arrow thing, the eagle sight, and getting the bots right to act like civilians, interacting with eachother and such, will be very hard but i hope it worksOh and you can use agile player to jump off and climb walls
Hidden blade was already made
If the smoke bomb hasnt been made yet that would be very easy

Nethertheless i hope this works cause the game on assasins creedis fun as hell

/support
The arrow thing may be hard same with eagle sight but bots we could atleast just get them not to crash into walls right?


>Oh and you can use the agile play to jump off and climb walls

yeah but i dont like the climbing system on it :\

>Hidden blade was already made

not 1 shot kill

No hidden blade is 1 shot, i have used it. If i could find the link...

And true, agile is alittle weird on the climbing

No hidden blade is 1 shot, i have used it. If i could find the link...

And true, agile is alittle weird on the climbing
Actualy its 2 shots that are like really fast and together.

Orly?

Welp then nevermind.

I will try and see if a smokebomb has been made

Smoke grenade was made but it doesnt stun and bouces a lot

Yep.

Well i want to learn to model but blender is difficult to me. I will give it another shot but i dont know crap about scripting.

Assassin's Creed angers me, but I like the idea.
/support

Yep.

Well i want to learn to model but blender is difficult to me. I will give it another shot but i dont know crap about scripting.
I can model

Yeah I have see some of your work.

You are a really good modeler.

Yeah I have see some of your work.

You are a really good modeler.
Thanks

Could have a safehouse!

safehouse: Makes the arrow disappear in a certain area.

Could use baseplate bricks like 16x16.

Something like a safehouse

Could have a safehouse!

safehouse: Makes the arrow disappear in a certain area.

Could use baseplate bricks like 16x16.

Something like a safehouse
Nah I have chasebreakers.

You can event them. They are places where it helps someone get away from there target.

Like... theres a hallway and 2 open doors at the end and when the player runs through the doors they close and theo ther person has to like climb over the building to get them.
I already made them C:

If they get inside the safehouse the hunter can just wait outside until they are forced to leave.