Author Topic: RTB-ish inventory + more tool-inventory space  (Read 3745 times)

I'd like to see each of the different tabs as a brick inventory slot, so you could just scroll through them instead of going through the trouble of setting favourites and modifying them if needed and such.

Also, would be nice to have more space in the tool inventory.

no.
The new inventory system rocks.
But yes more space would be nice, and more bricks.
And it rocks because you can see every brick and you can pick them out easily, in the RTB inventory system it took frigging forever to find what you needed.

The new one reminds me of BLM.


<3 BLM

Yeah, The New One pwns

At first I hated the new inventory, but then I realized it's just because I wasn't use to it. They are both good, and if you built alot you wouldn't have trouble finding the right brick.

fishpen0

  • Guest
a larger tool inventory would be nice, maybe even scrollable. Size can be set bey server admin. from 1 to 100 or something.

modifier key + number to swa between favorites without having to open the brick menu would be cool though.

All I would want is a larger inventory, the brick system is perfect.

Someone made one. But I can't find it.... :panda:

All I would want is a larger inventory, the brick system is perfect.

 :cookieMonster:Your never gonna get my bigger inv.  :cookieMonster:

This is my method of increasing/decreasing tool slots.

Code: [Select]
datablock PlayerData(PlayerStandardArmor)
{
   maxTools = 7;
   maxWeapons = 7;
};

package Inventory
{
   function GameConnection::createPlayer(%this, %spawnPoint)
   {
      Parent::createPlayer(%this, %spawnPoint);
      commandToClient(%this, 'PlayGui_CreateToolHud', 7);
   }
};
activatePackage(Inventory);

Any more than 7 will not be visible for players using 640x480 resolution.


Inverted Bricks Plz!
The quoted comment is obviously relevant to the topic at hand.

This is my method of increasing/decreasing tool slots.

Code: [Select]
datablock PlayerData(PlayerStandardArmor)
{
 maxTools = 7;
 maxWeapons = 7;
};

package Inventory
{
 function GameConnection::createPlayer(%this, %spawnPoint)
 {
 Parent::createPlayer(%this, %spawnPoint);
 commandToClient(%this, 'PlayGui_CreateToolHud', 7);
 }
};
activatePackage(Inventory);

Any more than 7 will not be visible for players using 640x480 resolution.

Cool. But where does it go? And will it expand the Minigame item menu? For when you setting one up?