Author Topic: Borderlands type weapons  (Read 472 times)

Though it may seem impossible at first, it isnt. all you need are the variants.
(this is mostly from memory)

Snipers-
revolver - revolving drum, pump action, accurate.
mag - Mag fed, semi auto, innacruate.
eridian - fairly fast but has to be recharged


revolver-
Slow, accurate,strong.


pistols-
Repeater pistol - slower firerate. fairly strong and fairly accurate.
machine pistol - faster firerate, extended mags, innacurate and weak.

shotties -
mag fed - fast but weak
revolving - slow but strong
eridian - a thundergun (as the game described it) that is recharged instead of reloaded

Rifles -
Machine gun - Big magazine, slower firerateish, full auto, weaker?
combat rifle - burst fire, small mag, stronger?
eridian - a machine gun that has unlimited ammo but had to be recharged

Launchers -
tri-shot - 3 shot burst fire but has only 3 rockets. fairly weak too?
single - single shot, 2 shots in mag. a bit stronger
eridian - fairly powerful but the energy glob is slow and has to be recharged

SMG -
just a generic SMG. no other variants. not even an eridian variant.


You would be able to toggle elemental type with a button, but lowers the base damage doing so.
« Last Edit: January 26, 2011, 11:44:56 AM by Mecha »


gimme some pictures of the launchers i could wip a model up get it ingame and use the rocketL script for starter then i could edit it a bit and make it what its really like
only because im just starting scripting

i might not get this done because i could get busy on other stuff but we'll see


 Boom.

also updated OP.

gimme some pictures of the launchers i could wip a model up get it ingame and use the rocketL script for starter then i could edit it a bit and make it what its really like
only because im just starting scripting

i might not get this done because i could get busy on other stuff but we'll see

I would help, but I'm burdened with this.

Borderlands uses a algorythm system.

The same guns can have different barrels etc. and they are more (or less) rare to find based on the parts.

You can find a gun that does 64 damage and the same base gun does 70 damage on another. Plus, based on the level a gun can differ damages. A level 10 gun with same parts does not defeat a level 20 gun with same parts.

Even bosses can supply different weaponry, after I killed Bone Head in SinglePlayer and MultiPlayer I received 2 items with same base (Bone Shadderer) but with different parts & stats.
« Last Edit: January 26, 2011, 12:06:13 PM by LeetZero »

Borderlands uses a algorythm system.

The same guns can have different barrels etc. and they are more (or less) rare to find based on the parts.

You can find a gun that does 64 damage and the same base gun does 70 damage on another. Plus, based on the level a gun can differ damages. A level 10 gun with same parts does not defeat a level 20 gun with same parts.

Even bosses can supply different weaponry, after I killed Bone Head in SinglePlayer and MultiPlayer I received 2 items with same base (Bone Shadderer) but with different parts & stats.

I am aware
But, this uses the general types (Assault and combat shotguns, etc...)