Author Topic: [CONTEST] AI Wars  (Read 4189 times)

A short question, are we supposed to specify our own management/spawning system? If so, I'll just dig up my BastionBots framework.

I'm not sure what you mean by management system, and a spawning function where the only input is position is required.

I would join but i don't think that only being
Title of epic AI scripter?
is good enough for ANYTHING.

Also, for future askers; can you work with 1/2 other players, as long as you don't void the rules?


I say change the guns akimbo to the regular gun.
This should be interesting though.

When this is done tell me when server is up
i wanna watch dis

IMPORTANT CHANGE - CONTESTANTS MUST READ

So I may set-up the player positioning without disturbance, all bots must activate only when AIW_StartAll(); is called. Package, Package, Package!

All bots must also know the difference between a regular player and a bot (derp).
« Last Edit: February 02, 2011, 10:08:42 PM by Scout31 »

'activate'? Do you mean spawn, or begin their "AI Logic"?
Is Friendly Fire enabled?
Will you allow us to create our own spawn function, with a argument for the position?
What datablock should we use?
Are we allowed to implement a respawning system (of course respecting the mini-game's spawn time)?
What is the max sight range we should use?
Do we have to do a logical check if the target is inside the bot's FOV?
« Last Edit: February 03, 2011, 03:47:27 AM by Bauklotz »

Are bots allowed to do some sort scan of the whole map so the bots know at all times where everyone is or are they limited to their FOV?

God loving dammit, why is all common sense lost in modification discussion topics?

Do I have to write 30 rules for him because people don't understand that he has to approve stuff?
yes.

It would get boring then only the Gun is allowed

Are bots allowed to do some sort scan of the whole map so the bots know at all times where everyone is or are they limited to their FOV?
They have a limit of scanning - 128 brick area OUT of their FOV, and 1024 IN their FOV
Also, a Gun Shot within 1024 bricks away could be heard, and you may go to the position where it came from.

'activate'? Do you mean spawn, or begin their "AI Logic"?
Is Friendly Fire enabled?
Will you allow us to create our own spawn function, with a argument for the position?
What datablock should we use?
Are we allowed to implement a respawning system (of course respecting the mini-game's spawn time)?
What is the max sight range we should use?
Do we have to do a logical check if the target is inside the bot's FOV?
Yes, they will start moving then
Yes
Yes, and I will pick the positions myself
StandardPlayer
Yes, and bots must spawn within 64 bricks of another bot
Answered
Answered
« Last Edit: February 03, 2011, 06:16:13 PM by Scout31 »

Bump. Any more contestants?

Bump. Any more contestants?
me, you should update the rules, and make it alot more clear

also, what do you mean by FOV search? would that be a radius search, or just a search around where the player is looking?
« Last Edit: February 06, 2011, 09:08:57 AM by Coder »

What's your BL_ID, Coder?