Author Topic: [CONTEST] AI Wars  (Read 4146 times)



Added Coder to the contestants and added all the small burbs of rules to the OP.


Why not just make the bots kill(); all the other bots? :P

Note, I will be checking all the scripts for anything that is... well, unfair.

me, you should update the rules, and make it alot more clear

also, what do you mean by FOV search? would that be a radius search, or just a search around where the player is looking?

Vector math. Loop through objects, and only actually react to them if their position is "visible" from the bot, aka that you do some magic with your rotation, the enemy's position, and the default FOV (~70-95)

Vector math. Loop through objects, and only actually react to them if their position is "visible" from the bot, aka that you do some magic with your rotation, the enemy's position, and the default FOV (~70-95)

ah, ok, what does FOV stand for?

forget yeah we need mirror images.

your bots spawns a bunch of fake bots that are tinted clear-blue that disappear when shot.

ah, ok, what does FOV stand for?
Field of view. It is the cone shaped area that the bot can see in front of it.

Field of view. It is the cone shaped area that the bot can see in front of it.

is there a command to get an object in a players view, or am i going to have to make it?

is there a command to get an object in a players view, or am i going to have to make it?
Vector math. Loop through objects, and only actually react to them if their position is "visible" from the bot, aka that you do some magic with your rotation, the enemy's position, and the default FOV (~70-95)


sir yes sir
It wasn't an order. :P
I just showed you the answer.

Bump.

Yet another moment when I wish I could script.