Author Topic: AfterBlock - Blockland Desktop Program [UPDATE 1.2 RELEASED]  (Read 38154 times)

The Block in the top right corner.
Maybe if he posted SYSTEM REQUIREMENTS this would of never happend.
This means post some system requirements if you cant read

*cough*
Quote from: Download Page
Requirements:
DirectX 8 or above
At least 512mb ram (1GB recommended)
At least 1 GHZ of processor speed
Internet Explorer 6 or above for web elements

Yes, you crashed because you don't have the recommended 1Gb of memory. My Eee PC 701 netbook can run it, so its just your computer. I suggest increasing your page file, I'm working on cutting memory slowly over future versions. Version 1.3 cuts some of the memory use already, but its in development still.

Pro-tip: Crashing =/= virus, making such claims is not a great idea if you haven't run a virus scan.

There is no compiler for the platform. What do you mean? There are several compilers available for Linux
Blockland itself does not support Linux, why on earth would AB? Ever heard of WINE?
There are very few people who even play Blockland under Linux, so there is no demand for it. Few is not equal to none and the pc-mac user ratio is the same as the mac-linux user ratio.
Finally because of so many variations and distributions, if I did make a Linux port its not possible for me to make it compatible with Linux in general, but only a specific system. No, the core is the same, you only need to package it multiple times.
« Last Edit: February 15, 2011, 03:07:13 PM by DontCare4Free »

already joined steam group a while back.   :cookieMonster:

Message me (or OP) for website link.


There are several compilers available for Linux

Not for GML. So no.

Ever heard of WINE?

Then use WINE to run AfterBlock.

Few is not equal to none and the pc-mac user ratio is the same as the mac-linux user ratio.

The demand for Mac users wanting AfterBlock is already small. Any smaller and I'd probably not bother. The Linux demand is even poorer, so thats a definite no no.

No, the core is the same, you only nee to package it multiple times.

Yes, thank you.

AfterBlock isint turning out like what I though it would be.
:/

AfterBlock isint turning out like what I though it would be.
:/


It is for me. ;D

Not for GML. So no.
Well, GML is for games, using GML for applications is wrong in every way it is possible. Also, since GML is made for games, it will make the system requirements much higher than otherwise, and make it boot up MUCH slower.

Then use WINE to run AfterBlock.
WINE is really shoddy, I don't recommend it. If you want to use AB on Mac, the best thing to do is wait. Nothing but the official Mac port will be any good.
I'll try though...

The demand for Mac users wanting AfterBlock is already small. Any smaller and I'd probably not bother. The Linux demand is even poorer, so thats a definite no no.
Well then, why didn't you make it in a cross-platform language then (like Java/C#/VB.net)?

I can't say for sure, I'd guess about a month. I just have to copy it to a Mac compatible project and remove all the references to Windows directories and components.
Remember, copy-paste is the root of all evil.

Well, GML is for games, using GML for applications is wrong in every way it is possible. Also, since GML is made for games, it will make the system requirements much higher than otherwise, and make it boot up MUCH slower.

GML, while designed for games, is also now acknowledged in the community as a tool that can produce applications. Although its not ideal, but AfterBlock is made for a game, and its designed in a very game-like way. It doesn't look like your average Windows GUI.

Remember, copy-paste is the root of all evil.

I couldn't copy and paste the content in the project if I tried... it would take weeks.


In response to your programming language suggestion, it is not possible to just learn and become an expert at a programming language overnight. I'd rather use something I am familiar with at the cost of having to work around memory problems than re-learn an entirely new language, when I'm already bogged down. Its not practical.

GML, while designed for games, is also now acknowledged in the community as a tool that can produce applications. Although its not ideal, but AfterBlock is made for a game, and its designed in a very game-like way. It doesn't look like your average Windows GUI.
But it integrates VERY poorly, and it starts even slower than Blockland.

I couldn't copy and paste the content in the project if I tried... it would take weeks.
You said that you would copy the project.

In response to your programming language suggestion, it is not possible to just learn and become an expert at a programming language overnight. I'd rather use something I am familiar with at the cost of having to work around memory problems than re-learn an entirely new language, when I'm already bogged down. Its not practical.
So, instead you want to reinvent the wheel (again)?
Also, C# and Java is not that different from GML and you have goodness like reflection and typesafety.


EDIT: Additionally, the Linux architecture is VERY similar to the Mac OS X architecture.
« Last Edit: February 15, 2011, 03:33:16 PM by DontCare4Free »

I'll try though...
It works fine, except for the stuff that uses Internet Explorer.
Also, it's quite hard to find the close button and the design otherwise seems a bit too mac-ish.

Simply, it's a design that would be fine for a game, but not for a desktop helper application.
« Last Edit: February 15, 2011, 03:38:13 PM by DontCare4Free »

Pretty cool. Great job.

EDIT: Short of Task Manager, how does one close it?
Top right corner,

The Mac version... its called conversion, not Cntrl C + V (protip, you can duplicate and move data in otherways!). There is no individual copy and paste, thats highly impractical and frankly a foolish remark.

So, instead you want to reinvent the wheel (again)?

Now you are being thoughtless.

Trying to now say GML is so similar to other languages I could pick anything up instantly, and saying Linux is basically the same as Mac OS is just silly. I now assume you don't know anything about finding a target audience or working towards the demand, nor programming languages in general. So I'm not going to humor you anymore.
« Last Edit: February 15, 2011, 04:02:03 PM by Sheath »

The Mac version... its called conversion, not Cntrl C + V (protip, you can duplicate and move data in otherways!). There is no individual copy and paste, thats highly impractical and frankly a foolish remark.
That is not what I meant. I didn't mean the operation of ctrl+C and ctrl+V, I meant the general duplication of data. I meant that you have to do the manual update twice for every single change. THAT is the root of all evil.

Now you are being thoughtless.
Both are POSIX-compatible, so, it's easier to convert Mac OS X <-> Linux than say, Windows <-> Mac OS X.

Trying to now say GML is so similar to other languages I could pick anything up instantly, and saying Linux is basically the same as Mac OS is just silly. I now assume you don't know anything about finding a target audience or working towards the demand, nor programming languages in general.
That was not what I said. I said that you have to reinvent all GUI-controls again. A button is easy, but think of, say, a drop-down box. About programming languages in general, I have for example tried GML, C#, Java, Python and JavaScript, how many have you tried? Personally I prefer C#, but that is my personal opinion. Also, C# has a full-featured free edition, for you to try (Visual C# express edition) and Java and Python are completely free. And general-purpose. And have full-featured cross-platform GUI toolkits. Can GML really compare to that?

View Howto guides and see updates at the new AfterBlock YouTube channel.

www.youtube.com/user/AfterBlockBL