Author Topic: The Eventing Help and Dump *Image Intensive!* (8 Completed)  (Read 13135 times)

A quick question, will the ZAPT bots work with the onbotspawn events?
I don't see why not.

Offtopic question: Where did you get that arrows for make a event get up or get down?

Ontopic: Wow all of these look so usefull :D

Thanks brorthone C:

Also, you made a mistake on the first one, the velocity is ten in the picture, and you wrote twenty
« Last Edit: February 02, 2011, 07:56:43 AM by Orion »

also, for the code, why not try using defaults? :D
and for the ladder, try checking if the person is jetting, if true check velocity going up, if less than #, then add velocity
then for nonjetting, check velocity going down, if less than #, addvelocity to avoid falling damage

Looks like a good guide :D

For my Banhammah DM, I have a control room which has a button that will give a random player a new weapon. Is this possible?

This is something I made awhile back.

You may find it useful.

Also, the VCE Keypad should not use add (x) then multiply by 10.

Doing so will cause scientific notation with large numbers. Instead, do "VCE_modVariable -> Client [code] set [<var:cl:code>x]". This will allow as many characters as needed, and supports letters.

I can't post half of my event creations, as the community would abuse its logic. Just look at what happened when people figured out how to fire projectiles when clicking.

This is WAY more abusable than that. IE, become God on the server. You could gain control over nearly everything of every player. Think of it as being able to execute client and player events on command, with a selective victim. I could say, "Kill: Phflack", and he would die right there on the spot. Or I could say "Crash: MrLol", and flood his client with enough data to crash him.
« Last Edit: February 02, 2011, 01:25:20 PM by Deathwishez »

BTW, STICKY, STICKY, STICKY!

This is something I made awhile back.

You may find it useful.

Also, the VCE Keypad should not use add (x) then multiply by 10.

Doing so will cause scientific notation with large numbers. Instead, do "VCE_modVariable -> Client [code] set [<var:cl:code>x]". This will allow as many characters as needed, and supports letters.

I can't post half of my event creations, as the community would abuse its logic. Just look at what happened when people figured out how to fire projectiles when clicking.

This is WAY more abusable than that. IE, become God on the server. You could gain control over nearly everything of every player. Think of it as being able to execute client and player events on command, with a selective victim. I could say, "Kill: Phflack", and he would die right there on the spot. Or I could say "Crash: MrLol", and flood his client with enough data to crash him.
you'd first have to get a loop on us :D

Yes, and that's easier than it sounds.

Coming into contact with any of my bricks could mean that you're screwed.

And if there's other inputs that don't require contact, you're really screwed.

I have an evented gun using VCE that I can spawn different projectiles. Example: Typing Mode: Grenade and then holding mouse would spew nades.

So far modes:
Gun
Rocket
Spear
Grenade

But I'm not posting it. C:

I have an evented gun using VCE that I can spawn different projectiles. Example: Typing Mode: Grenade and then holding mouse would spew nades.

So far modes:
Gun
Rocket
Spear
Grenade

But I'm not posting it. C:
or you could toggle which with a certain trigger, then use a different trigger to use
(ie, sitting and crouching to toggle)

Can someone help me out with understanding VCE functions? I understand what they're for but I can't get them to work.

Offtopic question: Where did you get that arrows for make a event get up or get down?

Ontopic: Wow all of these look so usefull :D
It's a client mod, I can't remember exactly who made it, but I've had it for a while.

also, for the code, why not try using defaults? :D
and for the ladder, try checking if the person is jetting, if true check velocity going up, if less than #, then add velocity
then for nonjetting, check velocity going down, if less than #, addvelocity to avoid falling damage

Can someone help me out with understanding VCE functions? I understand what they're for but I can't get them to work.
I'm sorry, I don't use functions, so I'm not familiar with how they're made.
I don't want to spend an hour making a coded door with default events, and I don't like having too many inputs to climb a ladder.

This is something I made awhile back.

You may find it useful.

Also, the VCE Keypad should not use add (x) then multiply by 10.

Doing so will cause scientific notation with large numbers. Instead, do "VCE_modVariable -> Client [code] set [<var:cl:code>x]". This will allow as many characters as needed, and supports letters.

I can't post half of my event creations, as the community would abuse its logic. Just look at what happened when people figured out how to fire projectiles when clicking.

This is WAY more abusable than that. IE, become God on the server. You could gain control over nearly everything of every player. Think of it as being able to execute client and player events on command, with a selective victim. I could say, "Kill: Phflack", and he would die right there on the spot. Or I could say "Crash: MrLol", and flood his client with enough data to crash him.
I honestly could care less about anything you've done. This topic is just for me to post thing's that I've made for people when they ask me. Please don't advertise your stuff here.

And for the door, I suppose that would be a better way to get around the scientific notation.

For my Banhammah DM, I have a control room which has a button that will give a random player a new weapon. Is this possible?
I'm sure it could be done, but it would be really complex to set a value on each player, and move all the players up in the list if one leaves. I would suggest having a button that adds an item to a random area in the DM.
« Last Edit: February 02, 2011, 08:39:08 PM by Orthone »

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you should probably include events for a dice or random rolling object.