Author Topic: Texture stretching in MS3D?  (Read 1826 times)

This is weird. Maybe you could send me the stuff and I could try to figure it out.

Edit: Post 4000. :3
« Last Edit: February 06, 2011, 04:02:42 PM by TheKhoz »

How does it look like in the UV mapper?

Ok, when exporting:

Export > Torque DTS Plus


Click "Shirt" (Texture Name)
Click Edit.
Then Detail Map it to Shirt" (Texture Name)


See if that helped.

It didn't help D:

I think I'l go change the picture's format. (It's currently .png)




Ctrl+T will open the Texture Cord Editor, select the verts and make them fit around the image, if that is not working then you've probably loving up. Better off not touching the texture as it wouldn't be the problem. All else fails send the MS3D file to someone who understands how a 3D program works.