Author Topic: Interiors: .map to .dif (map2dif)  (Read 815 times)

How to convert .dts files to .dif files and still retain the textures?
How to convert .map files to .dif files and still retain the textures? How do I use the Torque Constructors map2dif?
« Last Edit: February 08, 2011, 08:48:15 AM by Demian »


Lies.

It's totally possible.

Lies.

It's totally possible.
Would you mind explaining how to do it, then?

I made a map in Blender and now want to use it as interior. How to?
Edit: Screw .dts. How do I use the Torque Constructors map2dif?
Edit2: Managed to get a .dif out of it, but Blockland crashes just as I am about to spawn. How do I use it properly with the command line? I knew just dragging the .map to map2dif was too simple.
Edit: It appears I have to use Torque Constructor to recreate my map. *sigh*
« Last Edit: February 08, 2011, 09:14:57 AM by Demian »

start with a SIMPLE  shape for your .map
simple like a basic cube.

map2dif and torque are very very picky if you get shapes messed up.  The more complicated the shape, the easier it is to mess up.

Gah. Constructor is crap. What are the command line parameters for map2dif?