Author Topic: Garry's Mod Update - Full of love  (Read 8694 times)

lovey Update

To those who dont want to click on the link to read the lovey update.

Players now breathe
Players hold their ear while using voicechat
Fixed NPC weapons not saving properly in Toybox saves
Fixed paint not saving properly in Toybox saves
Fixed crash when joining server with corrupt datapack
Fixed memory leak in datapack loading
Fixed player not drawing in render targets
Downloaded fonts are immediately available
Fixed player moving when ducking with custom hull sizes
Added r_projectedtexture_filter (default 1)
NPCs can now fire the crossbow
Fixed weapons dissapearing when looking at hated NPC
sv_loadingurl can contain %s which will be replaced with the client's steamid

Players now breathe?
If this is just a sound addition for when you run too much, then it's useless.
Unless if this means going in water will drown you.

I'll check this ouuuut.

So you mean I will now be able to join servers that used to say I didn't have the map when it clearly just dl'd it?

Players now breathe?
If this is just a sound addition for when you run too much, then it's useless.
Unless if this means going in water will drown you.
It means the player animation now includes them breathing, not just standing still.

Garry needs to fix the NPC's not being able to use a Rocket Launcher, all they do is run from the enemy and never fire a rocket at them

It means the player animation now includes them breathing, not just standing still.

Aw, I was hoping walking around carbon-dioxide-sensitive-stuff would cause you to kill everyone...

I haven't noticed any screen movements, but i do see that viewmodels now have a breathing animation, minus the Tool Gun and the Physics Gun
« Last Edit: February 08, 2011, 06:44:24 PM by Masterlegodude »

Garry needs to fix the NPC's not being able to use a Rocket Launcher, all they do is run from the enemy and never fire a rocket at them
I've gotten Father Grigori to fire a couple rockets before.

Someone post a video of the new animations.

Poorcigarette here with Gm9.  :panda:

Also, players themselves now have a breathing animation

This may or may not affect every player model (including custom ones)

Sweet, NPCs can fire Crossbows now. Now to fix the stunstick and RPG.

I've gotten Father Grigori to fire a couple rockets before.
Which doesn't make sense to me because in Half Life 2, the rebels could fire rockets, Gregori never had a Rocket Launcher, he uses his Annabelle or whatever it's called, i don't think rebels can use that though, NPCs should be able to use all of the weapons from the default list :(

Garry needs to fix the NPC's not being able to use a Rocket Launcher, all they do is run from the enemy and never fire a rocket at them
Quote
I looked into the RPG too but whatever I did I couldn’t get them to use that. I’ll have to return to that one day.

Garry tried.
Also, players themselves now have a breathing animation

This may or may not affect every player model (including custom ones)
It means the player animation now includes them breathing, not just standing still.

Garry tried.
Oh

Also, when i read your post, i thought you meant screen movements, i didn't realize at the time that you meant the player model breathes