Poll

Which one of the new items do you want the most?

The Quick Fix (Medic)
7 (46.7%)
The Detonator (Pyro)
6 (40%)
None, I don't like any of them.
2 (13.3%)

Total Members Voted: 15

Author Topic: TF2 Beta Update  (Read 1537 times)

So pretty much they updated the Tf2 beta with weapon changes and 2 brand new weapons:

Gameplay:

Restored player health to normal values
Replaced the no-crit attribute with -25% damage on the following:
The Eyelander
The Gunslinger
The Southern Hospitality
The Powerjack (also added +20% melee vulnerability)
The Horseless Headless Horseman's Headtaker
The Ullapool Caber
The Claidheamohmor

Medic:
Vitasaw
Added the ability to see enemy health

New Medigun - The Quick-Fix:
Heal rate increased 50%
Uber charge rate increased 50%
Not able to overheal
Match the speed of any faster heal target
Uber effect: Megaheal
Heal rate increased 3x on heal target
Heal target and medic immune to stun and damage forces

Heavy:
Dalokoh’s
Removed cooldown

Fists of Steel
Increase deploy times 20%
Ranged damage reduced 40% (down from 60%)

Demo:
Loch-n-Load
+10% damage

Soldier:
Equalizer
Tuned high-end damage range so it's no longer possible to one-shot certain classes
Suppress the medic call effect while active

Scout:
Madmilk
Heal 60% of damage done (down from 75%)

Pyro:
Backburner
Removed the restriction on airblast
Ammo cost increased 150% (4 blasts at full ammo)
Damage bonus reduced to 10% (from 15%)

New Flaregun - The Detonator:
Alt-fire detonates flare in flight
Does a small explosion that catches players on fire
20% explosion damage vulnerability

Sniper:
Sydney Sleeper:
+25% increased charge rate

General:
CombatText:
Added an option to display healing done over heal targets (hud_combattext_healing)
Display a value whenever the player does something that earns them a bonus point
Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
Medic overheal effect is now more noticeable


Proof of the two new weapons
http://wiki.teamfortress.com/wiki/Detonator
http://wiki.teamfortress.com/wiki/Quick-Fix


default models?

for shame

Well this is the TF2 Beta.There going to probaly have it modeled sooner or later when there patched into the main TF2.

To this day, I will always hate Valve for injecting their FLAWLESSLY balanced game with a stuffting forgetton of weapons, and ruining it for everyone.

Oh whoopee, more weapons and hats.


what hats :o
theres no new hats, i think aphtonites didn't read it properly

The bugs that are stated in the wiki should've been forseen so easily.

Especially one of the quickfix medigun.
It has a bug they solved for the kritzkrieg lately. >_<

theres no new hats, i think aphtonites didn't read it properly
That was actually more of an over exaggeration, but what i mean by it is that valve is really mostly doing now are hat/weapon updates.

Cool medi-gun now I can play more tactics as medic (One of my favorite classes)

The Detonator is essentially useless. It goes too fast to time properly, not to mention you are simply setting a group of people on fire (You have a flamethrower for that..) not to mention the flare gun gets crits when you set the other person on fire.


Hi Titanium.

I ain't titanium bro.Sorry to of had to burst your idea there.

I ain't titanium bro.Sorry to of had to burst your idea there.

No no, I had posted that because I bumped into Titanium in a beta server, but I don't have him added.
And just now Maxxuss and I bumped into Space Guy (also isn't added by either of us) in another one.

No no, I had posted that because I bumped into Titanium in a beta server, but I don't have him added.
And just now Maxxuss and I bumped into Space Guy (also isn't added by either of us) in another one.

Oh i see..my apologizes for the mix-up ^^