Darkfall is a rare MMO, in that it actually has some form of gameplay. Which is awesome, because I like playing games not mashing keys.
So me and my friend decided to play the free trial today, and spent mostly all day playing it. Our experience was as follows
1st hour: Got used to the game, excited to play, did some quests.
2-3rd hours: Realized newbie protection is applied to the account when it's created, not to the player.
The first MAJOR issue with the game, considering it took more than 8 hours to get both of our games installed. By the time we had actually started, we only had 30 minutes of newbie protection (which was exhausted at this point).
4-5th hours: Had some fun doing quests.
6th hour: We were richarding around and my friend hit another player. The security for the area lightning bolted him, KO'ing him. Before I could revive him, the starfish finished him off and they looted his stuff, then proceeded to be richards ("hey i like ur hat lol" [whilst wearing it]). I tried taking the stuff back but I was soon killed and my stuff looted. We almost ragequit right then, but a guy came up and gave us free stuff, saying that usually players weren't such starfishs. About 5 minutes later we were killed by the equivalent of flying mosquito things, and we ragequit.
SECOND major issue: Idiot/inconsiderate players.
7th hour: We returned as elves this time, and were killed immediately by goblins.
Balancing issues.
8th hour: Humans again, new city. Were killed by Goblin shamans.
Again, balancing issues. Took us around 5 tries to finally kill the damn thing, and I died anyway, and another one spawned up the hill.
9th hour: While mining, another player came up and killed my friend, looted him. I barely escaped.
THIRD problem: Players can run around and massacre low-level or inexperienced players without any sort of repercussion or penalty, and we can't fight back. We lose all of our items so the game is essentially over, seeing as almost all of our armor and tools and weapons were given by quest, and to get them back we need gold, but to get gold we need to do quests, and any quests we actually CAN do we cannot accomplish because we don't have armor or weapons. The game is essentially over at this point, it's almost unplayable. This relates to the first issue. There isn't any newbie "world", for beginner players, or a newbie zone or anything. We were constantly prey to everyone.
10th hour: While fighting goblins my friend lost connection, but his player character was still in-world. I tried defending him, but was killed trying to pick his stuff up because my player decided to not react to any of the inputs I was giving him (WWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWW) I alt-F4'd and we uninstalled the game.
Darkfall is a game with great gameplay, but is absolutely plagued by huge loving issues. I mean, gigantic holes in game design that are glaringly obvious, but considering this game isn't that new, I don't think will ever get fixed. You could argue "it's a competitive game!", but that doesn't make up for the fact that new players are totally underpowered and get entirely forgeted over by any and all other players, including players of your own race/alliance.
I'm extremely disappointed, because I loved the gameplay, but the game is just made unplayable to beginners or passive players by these glaring holes in game design.