Didn't see this massive wall of text. Have you ever thought a game company could actually make a game it wanted, for a player base it wanted, and not worry about making it a mash 1 button for free level-ups game just to appeal to all the kiddies in the world? That is why indie games are usually the best, indie companies make games they think would be fun, not what they think would be most profitable.
You can make a game and run a successful business, don't bullstuff me with the whole "they go for fun not money" argument, because there's no such thing. See: Valve. Valve makes great quality games, lots of fun, and is still one of the most profitable businesses out there. Same with indie developers making great games that can appeal to a wide variety of people, see: Mojang. At this point, the darkfall devs aren't an indie company anymore, they are running a business, they are trying to put out a good game and make profit so they can keep working on the game. You can make it accessible by all skill levels and still appeal to the hardcore gamers, that argument is nonexistent as well (WoW Neutral/PVP worlds are a good example, allowing all types of players to play the same game in the manner they want). Alienating people is not an excuse for poor game design. You're arguing
for poor game design and arrogance. Idiots like you are enablers for idiot developers.
I want to try darkfall now
Go ahead, I'm not discouraging anyone from trying the game. If you like it, play it, and I hope you have fun. This thread was me sharing my experience and exposing poor choices in game development for what
could be the best MMO out there.