Poll

Would this be epic?

Yes
17 (81%)
No
4 (19%)

Total Members Voted: 21

Author Topic: Radar  (Read 2529 times)


Purely client-sided is not possible because Badspot eliminated all ways of getting player positions client-sided except .exe injections.
Purely server-sided is not possible because of how the game works.
Client-sided and server-sided would mean the server constantly telling the client where players are, causing lag, and that would also make aimbots and other "dislikable" stuff possible.

Purely client-sided is not possible because Badspot eliminated all ways of getting player positions client-sided except .exe injections.
Purely server-sided is not possible because of how the game works.
Client-sided and server-sided would mean the server constantly telling the client where players are, causing lag, and that would also make aimbots and other "dislikable" stuff possible.

It's possible for server sided. All you have to do is add waypoints to the players themselfs.

GUI's aren't server-sided, so no.

GUI's aren't server-sided, so no.

I was talking on how to get the client sided itself to work.

I was talking on how to get the client sided itself to work.

Servers need to constantly send data for every player to every player. It's more work than needed. Maybe if it was done in the source or something it'd be better.

You could possibly try doing it as a tick form, like in the old movies in a submarine. That way each client could be on a diffrent scheduale decided by the server. So that it would not send alot all at one time. This way it could reduce on the lag in the server. Just an idea.

Servers need to constantly send data for every player to every player. It's more work than needed. Maybe if it was done in the source or something it'd be better.

Well adding waypoints to players itself would have a lot of work for the person making it. It is a possibility.

Well adding waypoints to players itself would have a lot of work for the person making it. It is a possibility.

Waypoints being seen through things, I don't see it as possible... I'm done arguing today...

Let's put it this way. No one will make this.

This saddens me, because radars are epic, but whatever. Leaving topic open for more people to argue pointlessly if they feel the need.

The way Compass & Waypoints work, you CAN NOT add waypoints that move, only static locations. You would need to completely rewrite the system and make spammy/laggy server-to-client position updates.

I believe that Dren made this and when you moved your mouse over the blips on the radar, it displayed their name and bl_id. He did not release it though.

well, probably easiest clientsided + server sided


well, probably easiest clientsided + server sided

Well, if it really is possible this way, someone should try and see what happens. Just something simple to test the concept.