ok, here's what I'm looking for:
There is an admin only brick, the sattelite.
There is also another brick, for players, the reciever.
And another brick/set of bricks, the wire.
and a few events,
for the satelite, and output event with no args, SendTrans
and an input event, OnSendTrans, with target recievers
There should be a checkbox or something to decide if the output event effects the reciever or it's wired accomplices
the receiver can have a wire brick connected to it, and that wire brick can connect to something else. in this example, a simple 1X1 cylinder
For example:
Example #1
Admin places sattelite brick with the following events(may not look real, i'm not going to stare at blockland to see proper formatting)
OnActivate|Self|SendTrans
OnSendTrans|Reciever|(checked)|SetColor|(colorRed)
In this scenario, the admin clicks the sattelite, and all reciever bricks on the map turn red.Just the recievers.
Example #2
Admin places sattelite brick with the following events(may not look real, i'm not going to stare at blockland to see proper formatting)
OnActivate|Self|SendTrans
OnSendTrans|Reciever|(Unchecked)|SetLight|Players Light
Also in this scenario, player blockhead placed a reciever, and used a wire brick to connect his lightbulb to it.
So, when the admin clicks the sattelite, the lightbulb lights up, however the reciever does nothing, and neither does the wire.