STREAMLINED STARSHIP
Tech Level 17
Armor Level 7 = TL7
5,651,860kg Mass = TL17
21 Crew+Passenger+Troop Berths = TL14
Manufacture = TL17
Combat Factors
Attack 95, Weapon Bay 1
Attack 95, Weapon Bay 2
Attack 95, Weapon Bay 3
Attack 95, Weapon Bay 4
Defend 78
Estimated Cost 7,154,000¢ at TL17 Using Q192 Components
HULL
Metal Hull Module TL17
Armor Level 7, Defend +63
16,217m³ Volume
75.87m Length, Must Spawn at Station
68.97m Width, Must Spawn at Station
26.82m Height, 10 Decks, Must Spawn at Station
5,651,860kg Mass
3,605,190kg Equipment
260,823kg Fuel
1,785,847kg Hull
ENGINEERING
861 Maneuver Drive Units
TL17
309m/sec/sec Acceleration, Attack/Defend +15
50m/sec/sec Vertical Acceleration
729 Power Plant Units
Power Plant Module TL17
Capacitor 1,312.2
120 FTL Drive Units
TL17
111 Units Sufficient to Engage
FUEL
Fuel Cell TL17
6,707m³ Hydrogen
48.6 Days at 138.12m³ Hydrogen per Real Day while Idling
Life Support, Maneuver Drive, Sensor and Shield Powered On
87.5 Days at 76.68m³ Hydrogen per Real Day while Holding
Life Support, Sensor and Shield Powered On; Maneuver Drive on Hold
AVIONICS
Command And Control Module TL17
Captain's Chair - Bridge 1 Deck 10
Engineer Station - Bridge 1 Deck 10
Fire Control Station - Bridge 1 Deck 10
Helm - Bridge 1 Deck 10
Navigator Station - Bridge 1 Deck 10
Power Relay Station - Engine Room 1 Deck 9
Sensor Station - Bridge 1 Deck 10
Sensor Station - Sensor Room 1 Deck 4
Shield Station - Bridge 1 Deck 10
Shield Station - Shield Room 1 Deck 4
11 Life Support Units
TL17
554 Sensor Units
TL17
System Range 6,458,865m
316 Shield Units
TL17
Absorbs 28,440e per Side
ARMAMENT
Weapon Bay 1, 98 Units
TL17, Attack +80
Range 62,999m
Capacitor Adequate for 13 Consecutive Shots at Full Power
Weapon Bay 2, 25 Units
TL17, Attack +80
Range 31,819m
Capacitor Adequate for 52 Consecutive Shots at Full Power
Weapon Bay 3, 25 Units
TL17, Attack +80
Range 31,819m
Capacitor Adequate for 52 Consecutive Shots at Full Power
Weapon Bay 4, 25 Units
TL17, Attack +80
Range 31,819m
Capacitor Adequate for 52 Consecutive Shots at Full Power
12 Turrets
Capacitor Adequate for 109 Shots per Turret
Engine Room 1 Deck 2
TL17
Range 899m
Engine Room 1 Deck 2
TL17
Range 899m
Engine Room 2 Deck 2
TL17
Range 899m
Engine Room 3 Deck 2
TL17
Range 899m
Hall 3 Deck 5
TL17
Range 899m
Hall 3 Deck 5
TL17
Range 899m
Weapon Bay 1 Deck 7
TL17
Range 899m
Weapon Bay 1 Deck 7
TL17
Range 899m
Bridge 1 Deck 10
TL17
Range 899m
Bridge 1 Deck 10
TL17
Range 899m
Bridge 1 Deck 10
TL17
Range 899m
Bridge 1 Deck 10
TL17
Range 899m
CREW
1 Officer Stations
9 Crew Stations
12 Turret Gunners
QUARTERS
1 Officer Berths Recommended for 1 Officer Stations
9 Crew Berths
12 Troop Berths
HOLD
791m³ Storage Space
Room for 16,741 Commodities
DAMAGE CONTROL
382,200 Total Hit Points
354,340 Structure Hit Points
81,410 Fuel Cell
17,260 Hold
224,470 Hull
31,200 Vehicle Bay
27,860 Equipment Hit Points
100 Command and Control
8,610 Maneuver Drive
110 Life Support
7,290 Power Plant
5,540 Sensor
3,160 Shield
120 Turret
1,730 Weapon
1,200 FTL Drive
MANUFACTURE
 40,246 Metal
 7,975 Electronic Part
 5,026 Mechanical Part
 2,779 Plastic
 325 Cryo Heat Sink
 185 Heavy Weapon
 54 Textiles
 861 Grav Coupling
 120 Lumenite
 10 Computer