Author Topic: Claymore Mine  (Read 2766 times)

Well, you left a big hole in your explanation, the claymore projectiles can hit a brick.  Second, it can use Raycast-to-Player/Bot Distance Checks I believe.
Alright,i wouldnt know about stuff like that because i dont make addons.

Nor do I, but it's basic knowledge in fact that a projectile will hit:
-Vehicles
-Player Objects(Players/Bots)
-Bricks(if RayCasting is on)

There is always a way to limit what message the item will get when a certain object gets hit by it.

Ok,now I know. I guess it would ignore bricks and vehicles, and raycast to a certain distance?

I think a mine would be pretty useful. As far as I know, there isnt one yet. It would be a one use item and when you use it, it drops straight down and shoots short range invisible projectiles in front of it. If someone walks into one of the projectiles,an explosion sound plays and the player gets 100 damage. The mine would also disappear when the explosion sound plays.
theres a land mine weapon

That landmine is about as close as we are going to get with a claymore right now.\
Instead of a raycast detection, what about making a zone in front of the model?

That landmine is about as close as we are going to get with a claymore right now.\
Instead of a raycast detection, what about making a zone in front of the model?

Could work.

Also, could someone give me a link to the landmine? I'm too lazy to search for 5 seconds :p

Ok,now I know. I guess it would ignore bricks and vehicles, and raycast to a certain distance?
You know how the rocket Projectile eventually disappears?  Well, yeah, you would need a very fast, very quicly expiring projectile.  It would not hit anything or cause an explosion, be invisible and send a message to the Claymore to explode when hit by a bot or player-object.  (I'm not sure what the script is for this)