Author Topic: Iban Explains it All  (Read 27029 times)


Trig is easy
Then go write a book about it. Stop bragging in my thread.

Then go write a book about it. Stop bragging in my thread.
Where before have I bragged?

And why do you seem to take particular offense when I say something the slightest bit out of line?

Does the forceRequiredAddon work with client scripts?

Does the forceRequiredAddon work with client scripts?
I'm actually not sure. The entire point of the add-on is to save datablocks, however, and Client add-ons do not make datablocks. What are you doing?

I'm actually not sure. The entire point of the add-on is to save datablocks, however, and Client add-ons do not make datablocks. What are you doing?

Just curiosity. Has it ever been attempted?



Sorry if this is a bit of a bump, but this is seriously one of the best explanations of Torque I've seen so far. Definitely worth taking look into.


If it isn't any trouble for someone, can you make some mediafire text documents so I can save them, google docs isn't working properly for me

I wonder why this still hasnt been stickied?

I wonder why this still hasnt been stickied?
Coding Help is slow enough that it does not need to be stickied.

I designed a gun of mine to load an extra round into the firing mechanism each time you right click, allowing you to fire up to 3 rounds at once.

This all works just fine, but I'm having another issue. Logically, if 3 rounds were fired at once, then 3 casings should be ejected. I do not know how to spawn a debris data through functions. This is what I tried:

Code: [Select]
%s = new (%this.DebrisType) ()
{
dataBlock = %debris;
initialVelocity = %sVelocity;
initialPosition = %obj.getEjectPoint(%slot);
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
};


Which didnt work, needless to say. It made my console error with "Unable to instantitate non-conobject class  ."

Any idea on how this is actually done?