Author Topic: help with models  (Read 2050 times)

I made a gun model in Google sketchup and want it into blender and reduce the polly count. How?

There is no 'magic' fix to this. You will have to convert to a .blend, then manually delete and replace the redundant faces.

There is no 'magic' fix to this. You will have to convert to a .obj blend, then manually delete and replace the redundant faces.

There is no 'magic' fix to this. You will have to convert to a .blend, then manually delete and replace the redundant faces.
There is no 'magic' fix to this. You will have to convert to a .obj blend, then manually delete and replace the redundant faces.

There is no 'magic' fix to this. You will have to convert to a .obj blend, then manually delete and replace the redundant faces.
It has to be an .obj, because sketchup can't automatically export to .blend.
Blender can import .obj though.

you're all wrong
you need to export it as a .dae and then import it into blender

Google Sketchup increases the polycount greatly with cylinders. Try using blender to make your models instead of another program. Blender may be a pain to learn but it is a lot greater than Google Sketchup for modelling.

I said .blend because that's the file it eventually has to be for blender

There's no reason for 3 people to correct me, especially when I'm not wrong.

I thought sketchup was meant for making houses?


I said .blend because that's the file it eventually has to be for blender

There's no reason for 3 people to correct me, especially when I'm not wrong.

Blender can import .obj and sketchup can't export .blend therefore the way I said it should be more understandable

I thought sketchup was meant for making houses?

Sketchup is a designing program, there isn't just one use.

Blender can import .obj and sketchup can't export .blend therefore the way I said it should be more understandable
K

It has to be an .obj, because sketchup can't automatically export to .blend.
Blender can import .obj though.
I use .3ds. it works better.

Google Sketchup increases the polycount greatly with cylinders. Try using blender to make your models instead of another program. Blender may be a pain to learn but it is a lot greater than Google Sketchup for modelling.
Alright, where do you get that polycount bullstuff. SketchUp can do nearly everything blender can do, faster; including making models with low polycounts.

Proof:

« Last Edit: March 17, 2011, 10:43:43 PM by takato14 »

-snip-


Dude, that is totally badass an all. But now import into blender or milkshape. Poly count turns into a rocket.


Dude, that is totally badass an all. But now import into blender or milkshape. Poly count turns into a rocket.
Prove it. Or no, perhaps I should just prove you wrong.

For the first model.

Edges in SketchUp before exporting: 1302
Edges in Blender after exporting to .3ds: 1804
Edges in Blender after converting triangles to Quads: 1288

For the second model.

Edges in SketchUp before exporting: 766
Edges in Blender after exporting to .3ds:  922
Edges in Blender after converting triangles to Quads: 652


The amount increase is very small and only occurs in the first place because SketchUp can create a face with any number of verticies and the .3ds format has to export geometry as triangles(In other words, more edges have to be created because each face can only be made up of 3 verticies).

And actually, its not really CREATING any more edges; SketchUp uses the same 3D geometry rules as all computers/programs and simply hides any and all coplanar edges that the user didnt specify themselves and pretends like they dont even exist while modeling, for the user's convenience. These hidden edges thusly do not show up on the model statistics window, where I get the edge counts from.

Plus, by converting triangles to quads in Blender you can reduce the polycount even further in blender than you can in sketchup.

Say goodbye to your credibility, moron.
« Last Edit: March 18, 2011, 04:51:41 PM by takato14 »