Poll

Should functions like selective fire and weapon bashing for the original realistic pack use custom button binds? Please note that this means people without the mod will not be able to use said functions.

Yes
NO

Author Topic: BKT Project Thread: yar  (Read 374479 times)


The S&W should be a little bigger, that looks more like a .237 or something.

Zloff, I'm going to have to dumb down on the detail of my gun a bit.


EDIT-Done but I'm having trouble adding transparency.
« Last Edit: May 08, 2011, 05:13:43 PM by The Corporation »

Not sure how to make it trans in Blender. I'll give you Shad's Email and you could ask him.

Revolver should hold 6
Can't fit 6 .50 bullets in that

...Damnit, I forgot a few things on the PSG again. Might just keep it how it is, want the polycount low

You guys are planning on adding more shotguns besides the AA12 right? Cause having just one seems weird.

Freaking lovey, keep it up.

You guys are planning on adding more shotguns besides the AA12 right? Cause having just one seems weird.
This

BTW,you  are planning to add more equipment and 'nades and stuff right?

Want me to send the model to shad to fix it up?
Or do you want it?
I'm gonna add joints later on.

EDIT-Got a few other models and weapons I'm working on.
So I'm gonna only be able to a weapon for this pack every now and then.
« Last Edit: May 08, 2011, 10:39:13 PM by The Corporation »

HOLY stuff THIS IS THE MOST EPIC WEAPON SET EVER!!!!!!!!!!

HOLY stuff THIS IS THE MOST EPIC WEAPON SET EVER!!!!!!!!!!
Leave. Now.

Want me to send the model to shad to fix it up?
Or do you want it?
I'm gonna add joints later on.
Send it to Shad first.

ololwoops poll unlocked


lovey stuff you got goin here.

What program did you use to make the weapons?

Shad and Corp use Blender and I use Sketchup