Poll

Should functions like selective fire and weapon bashing for the original realistic pack use custom button binds? Please note that this means people without the mod will not be able to use said functions.

Yes
NO

Author Topic: BKT Project Thread: yar  (Read 431007 times)

Is that chao's?
Nope mine.
I have not been modeling for 4 months and this is amazingly cool.
« Last Edit: May 28, 2011, 07:20:53 PM by Shocked »

dood.
I figured out animations.
I never parented the obj to the bone in pose mode.

Now we can have awesome anims.

EDIT-Not going to add trigger animations just for the sake of it.
I'm still having a bit of trouble with that.

EDIT-
We are going to have to stick with normal Tier Tactical anims until I can get this thing figured out for V2 or whenever it comes out.
« Last Edit: May 28, 2011, 08:21:48 PM by The Corporation »

dood.
I figured out animations.
I never parented the obj to the bone in pose mode.

Now we can have awesome anims.

EDIT-Not going to add trigger animations just for the sake of it.
I'm still having a bit of trouble with that.

EDIT-
We are going to have to stick with normal Tier Tactical anims until I can get this thing figured out for V2 or whenever it comes out.
With what are you having problems exactly?

dood.
I figured out animations.
I never parented the obj to the bone in pose mode.

Now we can have awesome anims.

EDIT-Not going to add trigger animations just for the sake of it.
I'm still having a bit of trouble with that.

EDIT-
We are going to have to stick with normal Tier Tactical anims until I can get this thing figured out for V2 or whenever it comes out.
What type of animes do I need to make for the aa-12?,might test out reloading without hands on aa-12 :Z

With what are you having problems exactly?

I was about to message you.
I'm going to try to describe this as accurately as possible.
This is going to be kinda long though.

Condor Over and Under-
The objects in it are the Shotgun Shells, Barrels, Catch release, and Trigger

1. Load file
2. spawn armatures for each Object.
3. Set all armatures to pose mode.
4. Parent all objects to respective armatures, with the Shell Armature parented to the Barrel Armature.
5. Select the Catch release, and insert a keyframe
6. Move Catch Release Armature, insert new keyframe
7. Select Barrel Armature, insert new keyframe.
8. Move Barrel Armature, insert new keyframe.
9. Select Shotgun Shell armatures, insert new keyframe.
10. Move Shotgun Shell armatures twice, insert keyframes twice.
11. Select Barrel Armature, insert new keyframe.
12. Move Barrel Armature, insert new keyframe.
13. Move Catch Release Armature, insert new keyframe.

The trigger was supposed to be an animation on it's own.
14. Select trigger, insert, move, insert, move, insert, done.

will there be other types of the ks 23? like stock and long barrel?

will there be other types of the ks 23? like stock and long barrel?
Probably not.
And that's to balance it because of it's gauge.

Hey Z.  When at least two of these weapons gets done. Could you release some beta when they are at least useable?

There are revolvers that can hold up to 9, 7, 22 shots.

God damnit, i was planning on inventing an 8 shot revolver when I got older and making millions :c

also seeing all of these models makes me want learn modeling again.
« Last Edit: May 28, 2011, 09:17:07 PM by Dnitro »

-snip-
Try to make it so the animations you make would look fine with T+T style, because I plan on mixing them. Plus, trigger animations are ehno

Hey Z.  When at least two of these weapons gets done. Could you release some beta when they are at least useable?
Once I get one theme of weapons done I will maybe send that theme/pack of weapons to the beta-testers on the list. The only people I would consider adding to the beta-testers list are great TDM/fort wars hosters

AA-12 goes boom
dude what are you doing

Hey Zloff, let me try to export a model with animations and send it you.
I want to see if the anims work.
k, I won't get to testing them until tomorrow though

Try to make it so the animations you make would look fine with T+T style, because I plan on mixing them. Plus, trigger animations are ehno
Once I get one theme of weapons done I will maybe send that theme/pack of weapons to the beta-testers on the list. The only people I would consider adding to the beta-testers list are great TDM/fort wars hosters
dude what are you doing
k, I won't get to testing them until tomorrow though
Just to let you know, I won't be here from next monday to saturday.

Post this soon! This looks like something I would need!
:D
(Reward if posted:  :iceCream::cookie:)
:D

The forget, we need a good semi-auto shotgun D:

Post this soon! This looks like something I would need!
:D
(Reward if posted:  :iceCream::cookie:)
:D
No one cares about you offering them some pixelated ice cream and cookies if they do a lot of hard work to make a good addon.
Also they're most likely only going to post this once its finished, so don't bother asking them to release it now.

The forget, we need a good semi-auto shotgun D:
Will do.
Going to get the OTs-62, or correctly named MTs-255 done tomorrow.