You can't see though something that doesn't have any transparency... You'll need a texture for it.
God dammit I know what I'm doing. I set the scope (and everything for that matter) to not be double sided, that way when you look through the scope, it's transparent anyway because the backfaces weren't drawn during the export. I check to see whether or not the insides are drawn by going into persp. mode, zooming into the object (in this case the scope) and set rendering to textured, then use Blender's game render. Boom, it's good. I don't know what the forget is wrong with the scope. I set the scope tube back farther and even forgeted with the eyeoffset to see if I can get it back farther. Nope.
DEAL WITH IT BRO. ILL SEE WHAT I CAN DO.
Lol edit: