Poll

Should functions like selective fire and weapon bashing for the original realistic pack use custom button binds? Please note that this means people without the mod will not be able to use said functions.

Yes
NO

Author Topic: BKT Project Thread: yar  (Read 374220 times)

...I'll just get to making new icons while I wait for more models

...I'll just get to making new icons while I wait for more models

I'll get some HK stuff over to you after driving school today (about after 3:30).

It's 4:18 right now and I got nothing

I'm starting to think that you guys are delaying the beta release on purpose with model updates and extra code for stuffs and giggles.

It just seems like just when it's about ready, you change something and it takes longer.

Planned release dates:
Private:  August  21 - October    21
We could wait another month and a half if we wanted

I'm so glad I put that up though-- I don't feel guilty for not having the beta ready

It's 4:18 right now and I got nothing

forget your time zone. I'm still not done as of right now.

M60E3.
Again.
Sick of putting it off.
I'm getting the mat names in, and some custom shells and crap.
But you'll also have some new materials to deal with.
Sorry.

blockombat TDM up.
Also,  M60E3 Faces were not checked, I will get back to that tonight or tomorrow.

I sent my poop to Zloff. C:


Dnitro I need reloading sounds for belt-fed weapons ie M60

Ohhh corp you really messed up... M60 PROBLEMS:

1. the shell eject node is backwards
2. it's huge
3. the mounting node is wrong

I thought I told you not to finish it and let shad make a new one anyways

Dnitro I need reloading sounds for belt-fed weapons ie M60

Ohhh corp you really messed up... M60 PROBLEMS:

1. the shell eject node is backwards
2. it's huge
3. the mounting node is wrong

I thought I told you not to finish it and let shad make a new one anyways
1.-I'll get to that.
2.-I'll get to that too.
3.-That's been happening with a lot of guns.
4.-Send me the .zip file in it so I can test
5.-You did? I'm still working on it, cause I'm not gonna waste my time for nothing.


Send me the .blend file.
Fixed. Turns out it wasn't sized, and detail32 wasn't joined to Shape. And I had to remove some armatures.

I'll get the file to zloff soon.

Don't forget to turn off double sided for all objects.