Poll

Should functions like selective fire and weapon bashing for the original realistic pack use custom button binds? Please note that this means people without the mod will not be able to use said functions.

Yes
NO

Author Topic: BKT Project Thread: yar  (Read 438362 times)

the pack it's in is all about op though

sorry for lack of releases i've been diagnosed with chronic insomnia

the pack it's in is all about op though

sorry for lack of releases i've been diagnosed with chronic insomnia
That just means you have more time to work oncthese packs  :cookieMonster:



Please tell me we're going back to the ol' tactical stuff now.
« Last Edit: November 15, 2012, 06:27:29 PM by Navaro »

when shads ready to start making new stuff is when ill be ready to update it all

That just means you have more time to work oncthese packs  :cookieMonster:
i thoguht so too

but no it doesnt work

this lack of sleep is affecting my grades I stil have 3 b's and 2 a's but for a nerd like me thats just not acceptable
« Last Edit: November 16, 2012, 04:59:57 PM by Zloff »

there's a problem with the combat sniper in which you can't get more ammo
no ammo will work with it

Finish rebel and overkill please :c


k

there's a problem with the combat sniper in which you can't get more ammo
no ammo will work with it
yeah i will update all packs once khain gives me AMMO OMG

Referring to the poll, I think it would be kind of unfortunate if you went with the custom keybinds, because then people who don't want to download a large pack of weapons just to use a few functions wouldn't be able to enjoy it as much. And anyways, the current buttons that the functions are set to are pretty common, so its not like people will get really confused when trying to do something with the guns.
If that makes any sense.

I voted yes,


You could also possibly have a client sided add-on that allows you to use the features..

Pardon me if i'm wrong.

I'll actually start making templates for different kinds of guns(something I should have done a long time ago) for the main pack today-- starting from scratch with scripts

50-50 poll = I'll decide myself later

list of features for the original pack:
  -You can now beat people with your gun
  -RTB Toggle for projectile speed modification, default will be ON at an average 600(varies from gun to gun)
  -SMG's, shotguns, and possibly slow-firing rifles will not have select-fire capabilities
  -Shotguns will still be accurate
  -Damage will be even more realistic(mmmaybe)
  -Recoil(This is being re-done to be less sucky)
  -More realistic muzzleflash effects
  -Grenade launchers
  -Reloading with a full mag and a round in the chamber results in +1 extra round
  -Headshots of course, I love headshots
  -Reloading will still be automatic-- sure it's not that realistic but I hate having to manually reload(maybe)
  -That empty 'click' noise when you have no ammo that I meant to add a very long time ago
  -Might do damage drop
  -Attachments on the model affect the gun's performance
  -Can I please make a hydrogen bomb

anything else?

uuuuuuh...

Looks good can't think of anything else...

When will Overkill and Rebel be planned to finish?

EDIT: Sorry, double post.

I will bump this thread.

In return I want an answer

What kind of packs are still planned or in making?

previous releases weren't very popular so aint very motivated to work on any of these lol

tbh I want to just finish what's left of the ATAC packs and start an original weapon pack that doesn't include real guns. If I do update this, idk how I will reorganize it all, but don't expect any new guns-- I'm only working with what I already have

You really should finish up those Mass Effect weapons.